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https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-03 19:04:40 +01:00
63 lines
1.5 KiB
GDScript
63 lines
1.5 KiB
GDScript
extends Control
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#onready var popup = $VBoxContainer/Language
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func _ready():
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#check_correct_lang_item()
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if !OS.has_feature("standalone") and !game.skipped_title:
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game.skipped_title = true
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get_tree().change_scene("res://scenes/level_select.tscn")
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#make_popup_items()
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func quit():
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get_tree().quit()
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func levels():
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get_tree().change_scene("res://scenes/level_select.tscn")
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func on_survey_pressed():
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game.open_survey()
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func sandbox():
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game.current_chapter = levels.chapters.size() - 1
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game.current_level = levels.chapters[game.current_chapter].levels.size() -1
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get_tree().change_scene("res://scenes/main.tscn")
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# Check the apropriate locale
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#func check_correct_lang_item():
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# for i in game.langs.keys():
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# if game.lang == game.langs[i]:
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# popup.get_popup().set_item_checked(i, true)
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# Set all items to unchecked
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#func uncheck_all_item():
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# for i in game.langs.keys():
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# popup.get_popup().set_item_checked(i, false)
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# Create popup items width allowed locales
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#func make_popup_items():
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# for i in game.langs.keys():
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# popup.get_popup().add_radio_check_item(game.langs[i], i)
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#
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# uncheck_all_item()
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#
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# check_correct_lang_item()
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#
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# popup.get_popup().connect("id_pressed", self, "_on_item_pressed")
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# Change the translations and localizations of the cards and strings
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#func _on_item_pressed(id):
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# uncheck_all_item()
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# popup.get_popup().set_item_checked(id, true)
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# game.lang = popup.get_popup().get_item_text(id)
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# TranslationServer.set_locale(game.os_lang)
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