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49 lines
1.1 KiB
GDScript
49 lines
1.1 KiB
GDScript
extends Node
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class_name Chapter
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var slug
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var levels
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# Path is an outer path.
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func load(path):
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levels = []
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var parts = path.split("/")
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slug = parts[parts.size()-1]
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var level_names = []
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var dir = Directory.new()
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dir.open("res://levels/" + game.lang + "/%s" % slug)
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dir.list_dir_begin()
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while true:
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var file = dir.get_next()
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if file == "":
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break
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elif not file.begins_with(".") and file != "sequence":
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level_names.append(file)
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dir.list_dir_end()
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level_names.sort()
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var final_level_sequence = []
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var level_sequence = Array(helpers.read_file("res://levels/" + game.lang + "/%s/sequence" % slug, "").split("\n"))
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for level in level_sequence:
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if level == "":
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continue
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if not level_names.has(level):
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helpers.crash("Level '%s' is specified in the sequence, but could not be found" % level)
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level_names.erase(level)
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final_level_sequence.push_back(level)
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#final_level_sequence += level_names
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for l in final_level_sequence:
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var level = Level.new()
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level.load("res://levels/" + game.lang + "/%s/%s" % [slug, l])
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levels.push_back(level)
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func _to_string():
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return str(levels)
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