oh-my-git/scenes/drop_area.gd

30 lines
630 B
GDScript

extends Node2D
var hovered = false
var highlighted = false setget _set_highlighted
func _ready():
pass
func _mouse_entered():
hovered = true
func _mouse_exited():
hovered = false
func _input(event):
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT and !event.pressed and hovered:
if game.dragged_object:
game.dragged_object.dropped_on($"..")
func _set_highlighted(new_highlighted):
highlighted = new_highlighted
$Highlight.visible = highlighted
func highlight(type):
print("highlight:")
print(type)
print(get_parent().type)
if get_parent().type == type:
_set_highlighted(true)