oh-my-git/node.gd

116 lines
2.7 KiB
GDScript

extends Node2D
var id setget id_set
var content setget content_set
var type setget type_set
var repository: Control
var children = {} setget children_set
var id_always_visible = false
var held = false
var hovered = false
var arrow = preload("res://arrow.tscn")
func _ready():
pass
func _process(_delta):
if held:
if not Input.is_action_pressed("click"):
held = false
else:
global_position = get_global_mouse_position()
if visible:
apply_forces()
func apply_forces():
var offset = Vector2(0, 80)
for c in children.keys():
if repository.objects.has(c):
var other = repository.objects[c]
if other.visible:
var d = other.position.distance_to(position+offset)
var dir = (other.position - (position+offset)).normalized()
var f = (d*0.03)
position += dir*f
other.position -= dir*f
func id_set(new_id):
id = new_id
$ID.text = id
func content_set(new_content):
content = new_content
$Content.text = content
func type_set(new_type):
type = new_type
if type != "ref":
$ID.text = $ID.text.substr(0,8)
#elif type == "ref":
#$ID.text = $ID.text.replace("refs/", "")
match new_type:
"blob":
$Sprite.texture = preload("res://nodes/blob.svg")
#$Rect.color = Color("#333333")
"tree":
$Sprite.texture = preload("res://nodes/tree.svg")
#$Rect.color = Color.darkgreen
"commit":
$Sprite.texture = preload("res://nodes/commit.svg")
#$Rect.color = Color.orange
"tag":
$Sprite.texture = preload("res://nodes/blob.svg")
#$Rect.color = Color.blue
"ref":
$Sprite.texture = preload("res://nodes/ref.svg")
#$Rect.color = Color("#6680ff")
id_always_visible = true
"head":
$Sprite.texture = preload("res://nodes/ref.svg")
#$Rect.color = Color.red
id_always_visible = true
if id_always_visible:
$ID.show()
func children_set(new_children):
for c in $Arrows.get_children():
if not new_children.has(c.target):
c.queue_free()
for c in new_children:
if not children.has(c):
var a = arrow.instance()
a.label = new_children[c]
a.source = id
a.target = c
a.repository = repository
$Arrows.add_child(a)
children = new_children
func _on_hover():
hovered = true
if not id_always_visible:
$Content.visible = true
$ID.visible = true
func _on_unhover():
hovered = false
if not id_always_visible:
$Content.visible = false
$ID.visible = false
func _input(event):
if hovered:
if event.is_action_pressed("click"):
held = true
elif event.is_action_pressed("right_click"):
var input = get_tree().get_current_scene().find_node("Terminal").find_node("Control").find_node("Input")
input.text += id
input.caret_position = input.text.length()
if event.is_action_released("click"):
held = false