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26 lines
601 B
GDScript
26 lines
601 B
GDScript
extends TextureRect
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export var active = true setget _set_active
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export var sparkling = true setget _set_sparkling
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export var impossible = false setget _set_impossible
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func _ready():
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_set_sparkling(sparkling)
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func _set_active(new_active):
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active = new_active
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if active:
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self.self_modulate = Color(1, 1, 1)
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else:
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self.self_modulate = Color(0.2, 0.2, 0.2)
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sparkling = false
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func _set_sparkling(new_sparkling):
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sparkling = new_sparkling
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if $Particles2D:
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$Particles2D.emitting = sparkling
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func _set_impossible(new_impossible):
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impossible = new_impossible
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$Nope.visible = impossible
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