mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-03 19:04:40 +01:00
229 lines
6.4 KiB
GDScript
229 lines
6.4 KiB
GDScript
extends Control
|
|
|
|
signal command_done
|
|
|
|
var thread
|
|
|
|
var history_position = 0
|
|
var git_commands = []
|
|
var git_commands_help = []
|
|
|
|
onready var input = $Rows/InputLine/Input
|
|
onready var output = $Rows/TopHalf/Output
|
|
onready var completions = $Rows/TopHalf/Completions
|
|
#export(NodePath) var repository_path
|
|
var repository
|
|
onready var command_dropdown = $Rows/InputLine/CommandDropdown
|
|
onready var main = get_tree().get_root().get_node("Main")
|
|
|
|
var premade_commands = [
|
|
'git commit --allow-empty -m "empty"',
|
|
'echo $RANDOM | git hash-object -w --stdin',
|
|
'git switch -c $RANDOM',
|
|
]
|
|
|
|
func _ready():
|
|
#repository.shell.connect("output", self, "receive_output")
|
|
|
|
for command in premade_commands:
|
|
command_dropdown.get_popup().add_item(command)
|
|
command_dropdown.get_popup().connect("id_pressed", self, "load_command")
|
|
|
|
var error = $TextEditor.connect("hide", self, "editor_closed")
|
|
if error != OK:
|
|
helpers.crash("Could not connect TextEditor's hide signal")
|
|
input.grab_focus()
|
|
|
|
var all_git_commands = game.global_shell.run("git help -a | grep \"^ \\+[a-z-]\\+ \" -o")
|
|
git_commands = Array(all_git_commands.split("\n"))
|
|
for i in range(git_commands.size()):
|
|
git_commands[i] = git_commands[i].strip_edges(true, true)
|
|
git_commands.pop_back()
|
|
|
|
var all_git_commands_help = game.global_shell.run("git help -a | grep \" [A-Z].\\+$\" -o")
|
|
git_commands_help = Array(all_git_commands_help.split("\n"))
|
|
for i in range(git_commands_help.size()):
|
|
git_commands_help[i] = git_commands_help[i].strip_edges(true, true)
|
|
git_commands_help.pop_back()
|
|
|
|
completions.hide()
|
|
history_position = game.state["history"].size()
|
|
|
|
func _input(event):
|
|
#print(game.state)
|
|
if game.state["history"].size() > 0:
|
|
if event.is_action_pressed("ui_up"):
|
|
if history_position > 0:
|
|
history_position -= 1
|
|
input.text = game.state["history"][history_position]
|
|
input.caret_position = input.text.length()
|
|
# This prevents the Input taking the arrow as a "skip to beginning" command.
|
|
get_tree().set_input_as_handled()
|
|
if event.is_action_pressed("ui_down"):
|
|
if history_position < game.state["history"].size()-1:
|
|
history_position += 1
|
|
input.text = game.state["history"][history_position]
|
|
input.caret_position = input.text.length()
|
|
get_tree().set_input_as_handled()
|
|
|
|
if event.is_action_pressed("tab_complete"):
|
|
if completions.visible:
|
|
completions.get_root().get_children().select(0)
|
|
get_tree().set_input_as_handled()
|
|
if event.is_action_pressed("delete_word"):
|
|
var first_half = input.text.substr(0,input.caret_position)
|
|
var second_half = input.text.substr(input.caret_position)
|
|
|
|
var idx = first_half.strip_edges(false, true).find_last(" ")
|
|
if idx > 0:
|
|
input.text = first_half.substr(0,idx+1) + second_half
|
|
input.caret_position = idx+1
|
|
else:
|
|
input.text = "" + second_half
|
|
|
|
func load_command(id):
|
|
input.text = premade_commands[id]
|
|
input.caret_position = input.text.length()
|
|
|
|
func send_command(command):
|
|
game.state["history"].push_back(command)
|
|
game.save_state()
|
|
history_position = game.state["history"].size()
|
|
|
|
input.editable = false
|
|
completions.hide()
|
|
|
|
if thread != null:
|
|
thread.wait_to_finish()
|
|
thread = Thread.new()
|
|
thread.start(self, "run_command_in_a_thread", command)
|
|
|
|
func send_command_async(command):
|
|
#output.text += "$ "+command+"\n"
|
|
input.text = ""
|
|
#repository.shell.run_async(command)
|
|
$TCPServer.send(command+"\n")
|
|
|
|
func run_command_in_a_thread(command):
|
|
var o = repository.shell.run(command, false)
|
|
|
|
input.text = ""
|
|
input.editable = true
|
|
|
|
if o.length() <= 1000:
|
|
output.text = output.text + "$ " + command + "\n" + o
|
|
else:
|
|
$Pager/Text.text = o
|
|
$Pager.popup()
|
|
|
|
emit_signal("command_done")
|
|
#repository.update_everything()
|
|
|
|
func receive_output(text):
|
|
output.text += text
|
|
repository.update_everything()
|
|
|
|
func clear():
|
|
output.text = ""
|
|
|
|
func editor_closed():
|
|
input.grab_focus()
|
|
|
|
func regenerate_completions_menu(new_text):
|
|
var comp = generate_completions(new_text)
|
|
|
|
completions.clear()
|
|
|
|
|
|
var filtered_comp = []
|
|
for c in comp:
|
|
if c != new_text:
|
|
filtered_comp.push_back(c)
|
|
|
|
if filtered_comp.size() == 0:
|
|
completions.hide()
|
|
else:
|
|
completions.show()
|
|
|
|
var _root = completions.create_item()
|
|
for c in filtered_comp:
|
|
var child = completions.create_item()
|
|
child.set_text(0, c)
|
|
if c.split(" ").size() >= 2:
|
|
var subcommand = c.split(" ")[1]
|
|
var idx = git_commands.find(subcommand)
|
|
if idx >= 0:
|
|
child.set_text(1, git_commands_help[idx])
|
|
|
|
completions.margin_top = -min(filtered_comp.size() * 35 + 10, 210)
|
|
|
|
|
|
|
|
|
|
func relevant_subcommands():
|
|
var result = {}
|
|
for h in game.state["history"]:
|
|
var parts = Array(h.split(" "))
|
|
if parts[0] == "git":
|
|
var subcommand = parts[1]
|
|
if git_commands.has(subcommand):
|
|
if not result.has(subcommand):
|
|
result[subcommand] = 0
|
|
result[subcommand] += 1
|
|
|
|
# Convert to format [["add", 3], ["pull", 5]].
|
|
var result_array = []
|
|
for r in result:
|
|
result_array.push_back([r, result[r]])
|
|
|
|
result_array.sort_custom(self, "sort_by_frequency_desc")
|
|
|
|
var plain_result = []
|
|
for r in result_array:
|
|
plain_result.push_back(r[0])
|
|
return plain_result
|
|
|
|
func sort_by_frequency_desc(a, b):
|
|
return a[1] > b[1]
|
|
|
|
func generate_completions(command):
|
|
var results = []
|
|
|
|
# Collect git commands.
|
|
if command.substr(0, 4) == "git ":
|
|
var rest = command.substr(4)
|
|
var subcommands = relevant_subcommands()
|
|
|
|
for sc in subcommands:
|
|
if sc.substr(0, rest.length()) == rest:
|
|
results.push_back("git "+sc)
|
|
|
|
# Part 1: Only autocomplete after git subcommand.
|
|
# Part2: Prevent autocompletion to only show filename at the beginning of a command.
|
|
if !(command.substr(0,4) == "git " and command.split(" ").size() <= 2) and command.split(" ").size() > 1:
|
|
var last_word = Array(command.split(" ")).pop_back()
|
|
var file_string = repository.shell.run("find -type f")
|
|
var files = file_string.split("\n")
|
|
files = Array(files)
|
|
# The last entry is an empty string, remove it.
|
|
files.pop_back()
|
|
for file_path in files:
|
|
file_path = file_path.substr(2)
|
|
if file_path.substr(0,4) != ".git" and file_path.substr(0,last_word.length()) == last_word:
|
|
results.push_back(command+file_path.substr(last_word.length()))
|
|
|
|
return results
|
|
|
|
func _input_changed(new_text):
|
|
call_deferred("regenerate_completions_menu", new_text)
|
|
|
|
func _completion_selected():
|
|
var item = completions.get_selected()
|
|
input.text = item.get_text(0)
|
|
input.emit_signal("text_changed", input.text)
|
|
#completions.hide()
|
|
input.grab_focus()
|
|
input.caret_position = input.text.length()
|
|
|
|
func editor_saved():
|
|
emit_signal("command_done")
|