mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-03 19:04:40 +01:00
110 lines
3.2 KiB
GDScript
110 lines
3.2 KiB
GDScript
extends Node
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class_name Level
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var slug
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var title
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var description
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var congrats
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var repos = {}
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# The path is an outer path.
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func load(path):
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var parts = path.split("/")
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slug = parts[parts.size()-1]
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var dir = Directory.new()
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if dir.file_exists(path):
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# This is a new-style level.
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var config = helpers.parse(path)
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title = config.get("title", slug)
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description = config.get("description", "(no description)")
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congrats = config.get("congrats", "Good job, you solved the level!\n\nFeel free to try a few more things or click 'Next Level'.")
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var keys = config.keys()
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var repo_setups = []
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for k in keys:
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if k.begins_with("setup"):
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repo_setups.push_back(k)
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var repo_wins = []
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for k in keys:
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if k.begins_with("win"):
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repo_wins.push_back(k)
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for k in repo_setups:
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var repo
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if " " in k:
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repo = Array(k.split(" "))[1]
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else:
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repo = "yours"
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if not repos.has(repo):
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repos[repo] = LevelRepo.new()
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repos[repo].setup_commands = config[k]
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for k in repo_wins:
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var repo
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if " " in k:
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repo = Array(k.split(" "))[1]
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else:
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repo = "yours"
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repos[repo].win_commands = config[k]
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elif dir.file_exists(path+"/description"):
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# This is an old-style level.
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description = helpers.read_file(path+"/description", "(no description)")
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congrats = helpers.read_file(path+"/congrats", "Good job, you solved the level!\n\nFeel free to try a few more things or click 'Next Level'.")
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var yours = LevelRepo.new()
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yours.setup_commands = helpers.read_file(path+"/start", "")
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#goal_commands = helpers.read_file(path+"/goal", "")
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yours.win_commands = helpers.read_file(path+"/win", "")
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repos["yours"] = yours
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else:
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helpers.crash("Level %s does not exist." % path)
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for repo in repos:
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repos[repo].path = game.tmp_prefix_inside+"repos/%s/" % repo
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repos[repo].slug = repo
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# Surround all lines indented with four spaces with [code] tags.
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var monospace_regex = RegEx.new()
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monospace_regex.compile("\\n ([^\\n]*)")
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description = monospace_regex.sub(description, "\n [code]$1[/code]", true)
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func construct():
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for r in repos:
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var repo = repos[r]
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# We're actually destroying stuff here.
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# Make sure that active_repository is in a temporary directory.
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helpers.careful_delete(repo.path)
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game.global_shell.run("mkdir '%s'" % repo.path)
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game.global_shell.cd(repo.path)
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game.global_shell.run("git init")
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game.global_shell.run("git symbolic-ref HEAD refs/heads/main")
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# Add other repos as remotes.
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for r2 in repos:
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if r == r2:
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continue
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game.global_shell.run("git remote add %s %s" % [r2, repos[r2].path])
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# Allow receiving a push of the checked-out branch.
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game.global_shell.run("git config receive.denyCurrentBranch ignore")
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for r in repos:
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var repo = repos[r]
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game.global_shell.cd(repo.path)
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game.global_shell.run(repo.setup_commands)
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func check_win():
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var won = true
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var any_checked = false
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for r in repos:
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var repo = repos[r]
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if repo.win_commands != "":
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any_checked = true
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game.global_shell.cd(repo.path)
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if not game.global_shell.run("function win { %s\n}; win 2>/dev/null >/dev/null && echo yes || echo no" % repo.win_commands) == "yes\n":
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won = false
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return won and any_checked
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