oh-my-git/main.gd

118 lines
3.1 KiB
GDScript

extends Node2D
var dragged = null
var server
var client_connection
onready var input = $Terminal/Control/Input
onready var output = $Terminal/Control/Output
onready var goal_repository = $Repositories/GoalRepository
onready var active_repository = $Repositories/ActiveRepository
func _ready():
# Initialize level select.
var options = $LevelSelect.get_popup()
for level in list_levels():
options.add_item(level)
options.connect("id_pressed", self, "load_level")
# Initialize TCP server for fake editor.
server = TCP_Server.new()
server.listen(1234)
# Load first level.
load_level(0)
input.grab_focus()
func list_levels():
var levels = []
var dir = Directory.new()
dir.open("levels")
dir.list_dir_begin()
while true:
var file = dir.get_next()
if file == "":
break
elif not file.begins_with("."):
levels.append(file)
dir.list_dir_end()
levels.sort()
return levels
func load_level(id):
var levels = list_levels()
var level = levels[id]
var cwd = game.run("pwd")
var tmp_prefix = "/tmp/"
var level_prefix = cwd+"/levels/"
var goal_repository_path = tmp_prefix+"goal/"
var active_repository_path = tmp_prefix+"active/"
var goal_script = level_prefix+level+"/goal"
var active_script = level_prefix+level+"/start"
var description = game.read_file(level_prefix+level+"/description")
$LevelDescription.bbcode_text = description
OS.execute("rm", ["-r", active_repository_path], true)
OS.execute("rm", ["-r", goal_repository_path], true)
construct_repo(goal_script, goal_repository_path)
construct_repo(active_script, active_repository_path)
goal_repository.path = goal_repository_path
active_repository.path = active_repository_path
func construct_repo(script, path):
print(path)
game.sh("mkdir "+path)
game.sh("git init", path)
var commands = game.read_file(script).split("\n")
print(commands)
for command in commands:
print(command)
game.sh(command, path)
func _process(delta):
if server.is_connection_available():
client_connection = server.take_connection()
read_commit_message()
# if true or get_global_mouse_position().x < get_viewport_rect().size.x*0.7:
# if Input.is_action_just_pressed("click"):
# var mindist = 9999999
# for o in objects.values():
# var d = o.position.distance_to(get_global_mouse_position())
# if d < mindist:
# mindist = d
# dragged = o
# if Input.is_action_just_released("click"):
# dragged = null
# if dragged:
# dragged.position = get_global_mouse_position()
#func run(command):
# var a = command.split(" ")
# var cmd = a[0]
# a.remove(0)
# var output = []
# OS.execute(cmd, a, true, output, true)
# print(command)
# print(output[0])
func read_commit_message():
$CommitMessage.show()
input.editable = false
$CommitMessage.text = game.read_file(active_repository.path+"/.git/COMMIT_EDITMSG")
$CommitMessage.grab_focus()
func save_commit_message():
game.write_file(active_repository.path+"/.git/COMMIT_EDITMSG", $CommitMessage.text)
print("disconnect")
client_connection.disconnect_from_host()
input.editable = true
$CommitMessage.text = ""
$CommitMessage.hide()
input.grab_focus()