mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-15 19:04:57 +01:00
77a5b9f9e7
We're doing a lot of half-baked prototyping in between. :D
56 lines
1.7 KiB
YAML
56 lines
1.7 KiB
YAML
name: "Build"
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on:
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push:
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tags:
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- '*'
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env:
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PROJECT_NAME: ${{ github.event.repository.name }}
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GODOT_VERSION: 3.2.3
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jobs:
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build:
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runs-on: ubuntu-20.04
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container:
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image: barichello/godot-ci:3.2.3
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steps:
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- name: Install dependencies
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run: apt-get update && apt-get install -y rsync p7zip make
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- uses: actions/checkout@v2
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- name: Setup
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run: |
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mkdir -p ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/$GODOT_VERSION.stable ~/.local/share/godot/templates/$GODOT_VERSION.stable
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- name: Build Linux
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run: make linux
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- name: Build macOS
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run: make macos
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- name: Build Windows
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run: make windows
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- name: Clean up
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run: make clean-unzipped
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- name: Deploy Linux
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uses: josephbmanley/butler-publish-itchio-action@v1.0.2
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env:
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BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }}
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CHANNEL: linux
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ITCH_GAME: ${{ env.PROJECT_NAME }}
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ITCH_USER: blinry
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PACKAGE: build/${{ env.PROJECT_NAME }}-linux.zip
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- name: Deploy macOS
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uses: josephbmanley/butler-publish-itchio-action@v1.0.2
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env:
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BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }}
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CHANNEL: osx
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ITCH_GAME: ${{ env.PROJECT_NAME }}
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ITCH_USER: blinry
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PACKAGE: build/${{ env.PROJECT_NAME }}-macos.zip
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- name: Deploy Windows
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uses: josephbmanley/butler-publish-itchio-action@v1.0.2
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env:
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BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }}
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CHANNEL: windows
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ITCH_GAME: ${{ env.PROJECT_NAME }}
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ITCH_USER: blinry
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PACKAGE: build/${{ env.PROJECT_NAME }}-windows.zip
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