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20 lines
453 B
GDScript
20 lines
453 B
GDScript
extends Node2D
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var text setget _set_text
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var button_texts = ["Got it!", "Interesting!", "Very useful!", "Cool!", "Nice!", "Thanks!", "Whatever...", "Okay!", "Yay!", "Awesome!"]
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func _ready():
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button_texts.shuffle()
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$Panel/CenterContainer/OK.text = button_texts[0]
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#func _gui_input(event):
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# if event is InputEventMouseButton:
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# queue_free()
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func _set_text(new_text):
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text = new_text
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$Panel/Label.text = new_text
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func confirm():
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queue_free()
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