mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-11 19:04:50 +01:00
91 lines
2.2 KiB
GDScript
91 lines
2.2 KiB
GDScript
extends Node
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class_name Shell
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var _cwd
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signal output(text)
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func _init():
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_cwd = "/tmp"
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func cd(dir):
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_cwd = dir
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# Run a shell command given as a string. Run this if you're interested in the
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# output of the command.
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func run(command):
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var debug = false
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if debug:
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print("$ %s" % command)
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var env = {}
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env["EDITOR"] = game.fake_editor
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env["GIT_AUTHOR_NAME"] = "You"
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env["GIT_COMMITTER_NAME"] = "You"
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env["GIT_AUTHOR_EMAIL"] = "you@example.com"
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env["GIT_COMMITTER_EMAIL"] = "you@example.com"
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var hacky_command = ""
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for variable in env:
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hacky_command += "export %s='%s';" % [variable, env[variable]]
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hacky_command += "cd '%s';" % _cwd
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hacky_command += command
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# Godot's OS.execute wraps each argument in double quotes before executing.
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# Because we want to be in a single-quote context, where nothing is evaluated,
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# we end those double quotes and start a single quoted string. For each single
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# quote appearing in our string, we close the single quoted string, and add
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# a double quoted string containing the single quote. Ooooof!
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#
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# Example: The string
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#
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# test 'fu' "bla" blubb
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#
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# becomes
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#
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# "'test '"'"'fu'"'"' "bla" blubb
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#
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hacky_command = '"\''+hacky_command.replace("'", "'\"'\"'")+'\'"'
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var output = game.exec(_shell_binary(), ["-c", hacky_command])
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if debug:
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print(output)
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return output
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func _shell_binary():
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var os = OS.get_name()
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if os == "X11":
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return "bash"
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elif os == "Windows":
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return "dependencies\\windows\\git\\bin\\bash.exe"
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else:
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push_error("Unsupported OS")
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get_tree().quit()
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var _t
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func run_async(command):
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_t = Thread.new()
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_t.start(self, "run_async_thread", command)
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func run_async_thread(command):
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var port = 1000 + (randi() % 1000)
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var s = TCP_Server.new()
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s.listen(port)
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var _pid = OS.execute("ncat", ["127.0.0.1", str(port), "-c", command], false, [], true)
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while not s.is_connection_available():
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pass
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var c = s.take_connection()
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print("ok")
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while c.get_status() == StreamPeerTCP.STATUS_CONNECTED:
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var available = c.get_available_bytes()
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if available > 0:
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var data = c.get_utf8_string(available)
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emit_signal("output", data)
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print(data)
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c.disconnect_from_host()
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s.stop()
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