oh-my-git/scenes/node.gd
2020-10-29 15:55:10 +01:00

144 lines
3.6 KiB
GDScript

extends Node2D
var id setget id_set
var content setget content_set
var type setget type_set
var repository: Control
onready var content_label = $Content/ContentLabel
onready var file_browser = $OnTop/FileBrowser
var children = {} setget children_set
var id_always_visible = false
var held = false
var hovered = false
var start_pos = null
var arrow = preload("res://scenes/arrow.tscn")
var time_arrow = preload("res://scenes/time_arrow.tscn")
func _ready():
content_set(content)
type_set(type)
if not repository.simplified_view:
$Pop.pitch_scale = rand_range(0.8, 1.2)
$Pop.play()
func _process(delta):
if held:
if not Input.is_action_pressed("click"):
held = false
else:
global_position = get_global_mouse_position()
if visible:
if type == "head":
for c in children:
if repository.objects.has(c):
var other = repository.objects[c]
var offset = Vector2(0, -45)
var target_position = other.position + offset
position = lerp(position, target_position, 10*delta)
else:
apply_forces()
func apply_forces():
var offset = Vector2(-80, 0)
for c in children.keys():
# if type == "ref" or type == "head":
# offset = Vector2(0, 80)
if repository.objects.has(c):
var other = repository.objects[c]
if other.visible:
var d = other.position.distance_to(position+offset)
var dir = (other.position - (position+offset)).normalized()
var f = (d*0.06)
position += dir*f
other.position -= dir*f
func id_set(new_id):
id = new_id
$ID.text = id
func content_set(new_content):
content = new_content
if content_label:
content_label.text = content
func type_set(new_type):
type = new_type
if type == "commit" and file_browser:
file_browser.commit = self
file_browser.title = "Commit"
if type != "ref":
$ID.text = $ID.text.substr(0,8)
match new_type:
"blob":
$Sprite.texture = preload("res://nodes/blob.svg")
"tree":
$Sprite.texture = preload("res://nodes/tree.svg")
"commit":
$Sprite.texture = preload("res://nodes/commit.svg")
"tag":
$Sprite.texture = preload("res://nodes/blob.svg")
"ref":
$Sprite.texture = preload("res://nodes/ref.svg")
id_always_visible = true
"head":
$Sprite.texture = preload("res://nodes/head.svg")
id_always_visible = false
z_index = 1
if id_always_visible:
$ID.show()
func children_set(new_children):
for c in $Arrows.get_children():
if not new_children.has(c.target):
c.queue_free()
for c in new_children:
if not children.has(c):
var a = arrow.instance()
if type == "commit":
a = time_arrow.instance()
a.source = id
a.target = c
a.repository = repository
$Arrows.add_child(a)
children = new_children
func _on_hover():
hovered = true
if not id_always_visible and type != "head":
if not file_browser.visible:
content_label.visible = true
#$ID.visible = true
func _on_unhover():
hovered = false
if not id_always_visible and type != "head":
content_label.visible = false
#$ID.visible = false
func _input(event):
if hovered:
if event.is_action_pressed("click"):
start_pos = get_viewport().get_mouse_position()
held = true
elif event.is_action_pressed("right_click"):
var input = get_tree().get_current_scene().find_node("Input")
input.text += id
input.caret_position = input.text.length()
if event.is_action_released("click"):
held = false
if type == "commit":
if start_pos:
var dist = get_viewport().get_mouse_position() - start_pos
if dist.length() < 3:
var state = file_browser.visible
repository.close_all_file_browsers()
file_browser.visible = not state
content_label.visible = state
start_pos = null