oh-my-git/main.tscn
Sebastian Morr f3c311be58 Indent using tabs, which is Godot's default behavior
This should make it easier for new people to contribute.
2020-08-24 16:49:39 +02:00

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1.1 KiB
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://terminal.gd" type="Script" id=1]
[ext_resource path="res://main.gd" type="Script" id=2]
[node name="Main" type="Node2D"]
script = ExtResource( 2 )
[node name="Index" type="Label" parent="."]
margin_left = 35.0
margin_top = 120.0
margin_right = 374.0
margin_bottom = 1044.0
text = "file1
file2"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="IndexLabel" type="Label" parent="."]
margin_left = 38.0
margin_top = 69.0
margin_right = 377.0
margin_bottom = 108.0
text = "Index:"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Terminal" type="Node2D" parent="."]
z_index = 1
script = ExtResource( 1 )
[node name="Output" type="TextEdit" parent="Terminal"]
margin_left = 1416.1
margin_top = 4.0
margin_right = 1915.1
margin_bottom = 1008.0
readonly = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Input" type="LineEdit" parent="Terminal"]
margin_left = 1414.0
margin_top = 1019.0
margin_right = 1913.0
margin_bottom = 1075.0
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="text_entered" from="Terminal/Input" to="Terminal" method="send_command"]