The_Football/esphome/the-football.yaml

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2021-12-20 09:24:38 +01:00
substitutions:
devicename: the-football
esphome:
name: ${devicename}
platform: ESP32
board: esp-wrover-kit
wifi:
ssid: !secret WIFI_ssid
password: !secret WIFI_password
fast_connect: on
ap:
ssid: ${devicename}
password: !secret ESP_HOME_API
captive_portal:
logger:
api:
password: !secret ESP_HOME_API
encryption:
key: !secret ESPhome_encryption
services:
- service: play_rtttl
variables:
song_str: string
then:
- rtttl.play:
rtttl: !lambda 'return song_str;'
ota:
password: !secret ESP_HOME_API
rtttl:
output: buzzer
sensor:
- platform: wifi_signal
name: ${devicename} WiFi
update_interval: 60s
- platform: rotary_encoder
name: "C1"
id: C1
pin_a: GPIO27
pin_b: GPIO14
min_value: 0
max_value: 40
resolution: 2
####################################################################################################
## Light
####################################################################################################
light:
######################################################################
## status led
######################################################################
- platform: status_led
name: ${devicename} status led
pin: GPIO2
######################################################################
## Led strip
######################################################################
- platform: fastled_clockless
name: "kit"
id: "kit"
chipset: WS2812B
pin: GPIO23
num_leds: 40
rgb_order: GRB
effects:
- addressable_scan:
move_interval: 10ms
scan_width: 1
- addressable_rainbow:
- !include led_effects/candel.yaml
- !include led_effects/fire.yaml
- !include led_effects/flames.yaml
- !include led_effects/lightning.yaml
- !include led_effects/police.yaml
- addressable_color_wipe:
- addressable_lambda:
# Thanks to:
# https://community.home-assistant.io/t/esphome-fast-led-ws2812b-percentage-effect/284739/2?u=mathijs
name: "level from connection"
lambda: |-
const int leds_to_use=it.size(); // you can change that if you don't want all the leds to be used
float water_percentage = id(C1).state;
if (isnan(water_percentage)) {
water_percentage = 0;
}
// 40 because rotary_encoder only has 40 steps
int full_leds = int(leds_to_use*water_percentage/40.0);
// set those leds to the current_color of the light
it.range(0, full_leds) = current_color;
// if full_leds is not the last led, render a remaining fraction of a led dimmed
if (full_leds < leds_to_use) {
it[full_leds] = current_color*((leds_to_use*water_percentage/40.0-full_leds)*80);
}
// set the remaing leds to black
if (full_leds+1 < leds_to_use) {
it.range(full_leds+1, leds_to_use) = ESPColor::BLACK; // change the color to something else if you want
}
- addressable_lambda:
name: "level to connection"
lambda: |-
const int leds_to_use=it.size(); // you can change that if you don't want all the leds to be used
float water_percentage = id(C1).state;
if (isnan(water_percentage)) {
water_percentage = 0;
}
// number of leds that are drawn with full brightness
int full_leds = int(leds_to_use*(1-water_percentage/40.0));
// set those leds to the current_color of the light
it.range(0, full_leds) = ESPColor::BLACK;
// if full_leds is not the last led, render a remaining fraction of a led dimmed
if (full_leds < leds_to_use) {
it[full_leds] = ESPColor::BLACK*((leds_to_use*(1-water_percentage/40.0)-full_leds)*80);
}
// set the remaing leds to black
if (full_leds+1 < leds_to_use) {
it.range(full_leds+1, leds_to_use) = current_color; // change the color to something else if you want
}
######################################################################
## The binary lights
######################################################################
- platform: binary
name: "D1"
output: output_D1
id: D1
effects:
- strobe:
name: blink_slow
colors:
- state: true
duration: 1s
- state: false
duration: 1s
- platform: binary
name: "D2"
output: output_D2
id: D2
effects:
- strobe:
name: blink_slow
colors:
- state: true
duration: 1s
- state: false
duration: 1s
- platform: binary
name: "D3"
output: output_D3
id: D3
effects:
- strobe:
name: blink_slow
colors:
- state: true
duration: 1s
- state: false
duration: 1s
- platform: binary
name: "D4"
output: output_D4
id: D4
effects:
- strobe:
name: blink_slow
colors:
- state: true
duration: 1s
- state: false
duration: 1s
- platform: binary
name: "D5"
output: output_D5
id: D5
effects:
- strobe:
name: blink_slow
colors:
- state: true
duration: 1s
- state: false
duration: 1s
####################################################################################################
## Output
####################################################################################################
output:
######################################################################
## Buzzer
######################################################################
- platform: ledc
pin: GPIO13
id: buzzer
######################################################################
## The binary lights (output)
######################################################################
- platform: gpio
pin: GPIO21
id: "output_D3"
inverted: False
- platform: gpio
pin: GPIO18
id: "output_D2"
inverted: False
- platform: gpio
pin: GPIO17
id: "output_D1"
inverted: False
- platform: gpio
pin: GPIO4
id: "output_D4"
inverted: False
- platform: gpio
pin: GPIO0
id: "output_D5"
inverted: False
####################################################################################################
## The buttons/switches
####################################################################################################
binary_sensor:
######################################################################
## A
######################################################################
- name: "A1"
platform: gpio
pin:
number: 34
on_press:
then:
- rtttl.play: 'scale_up:d=32,o=5,b=100:c,c#,d#,e,f#,g#,a#,b'
on_release:
then:
- rtttl.play: 'scale_douwn:d=32,o=5,b=100:b,a#,g#,f#,e,d#,c#,c'
- name: "A2"
platform: gpio
pin:
number: 35
on_press:
then:
- if:
condition:
text_sensor.state:
id: beep
state: 'on'
then:
- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
on_release:
then:
- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
- name: "A3"
platform: gpio
pin:
number: 32
mode: INPUT_PULLDOWN
on_press:
then:
- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
on_release:
then:
- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
- name: "A4"
platform: gpio
pin:
number: 33
mode: INPUT_PULLDOWN
on_press:
then:
- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
on_release:
then:
- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
- name: "A5"
platform: gpio
pin:
number: 25
mode: INPUT_PULLDOWN
on_press:
then:
- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
on_release:
then:
- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
- name: "A6"
platform: gpio
pin:
number: 26
mode: INPUT_PULLDOWN
on_press:
then:
- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
on_release:
then:
- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
######################################################################
## D
######################################################################
- name: "D1"
platform: gpio
pin:
number: 5
mode: INPUT_PULLDOWN
inverted: true
on_press:
then:
- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
- name: "D2"
platform: gpio
pin:
number: 19
mode: INPUT_PULLDOWN
inverted: true
on_press:
then:
- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
- name: "D3"
platform: gpio
pin:
number: 22
mode: INPUT_PULLDOWN
inverted: true
on_press:
then:
- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
- name: "D4"
platform: gpio
pin:
number: 16
mode: INPUT_PULLDOWN
inverted: true
on_press:
then:
- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
- name: "D5"
platform: gpio
pin:
number: 15
mode: INPUT_PULLDOWN
inverted: true
on_press:
then:
- rtttl.play: 'beep:d=4,o=5,b=200:16e6'