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https://github.com/Mathijs0/The_Football.git
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Create the-football.yaml
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358
esphome/the-football.yaml
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358
esphome/the-football.yaml
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substitutions:
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devicename: the-football
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esphome:
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name: ${devicename}
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platform: ESP32
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board: esp-wrover-kit
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wifi:
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ssid: !secret WIFI_ssid
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password: !secret WIFI_password
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fast_connect: on
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ap:
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ssid: ${devicename}
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password: !secret ESP_HOME_API
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captive_portal:
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logger:
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api:
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password: !secret ESP_HOME_API
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encryption:
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key: !secret ESPhome_encryption
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services:
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- service: play_rtttl
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variables:
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song_str: string
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then:
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- rtttl.play:
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rtttl: !lambda 'return song_str;'
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ota:
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password: !secret ESP_HOME_API
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rtttl:
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output: buzzer
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sensor:
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- platform: wifi_signal
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name: ${devicename} WiFi
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update_interval: 60s
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- platform: rotary_encoder
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name: "C1"
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id: C1
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pin_a: GPIO27
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pin_b: GPIO14
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min_value: 0
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max_value: 40
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resolution: 2
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####################################################################################################
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## Light
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####################################################################################################
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light:
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######################################################################
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## status led
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######################################################################
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- platform: status_led
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name: ${devicename} status led
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pin: GPIO2
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######################################################################
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## Led strip
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######################################################################
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- platform: fastled_clockless
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name: "kit"
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id: "kit"
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chipset: WS2812B
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pin: GPIO23
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num_leds: 40
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rgb_order: GRB
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effects:
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- addressable_scan:
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move_interval: 10ms
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scan_width: 1
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- addressable_rainbow:
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- !include led_effects/candel.yaml
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- !include led_effects/fire.yaml
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- !include led_effects/flames.yaml
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- !include led_effects/lightning.yaml
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- !include led_effects/police.yaml
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- addressable_color_wipe:
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- addressable_lambda:
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# Thanks to:
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# https://community.home-assistant.io/t/esphome-fast-led-ws2812b-percentage-effect/284739/2?u=mathijs
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name: "level from connection"
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lambda: |-
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const int leds_to_use=it.size(); // you can change that if you don't want all the leds to be used
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float water_percentage = id(C1).state;
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if (isnan(water_percentage)) {
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water_percentage = 0;
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}
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// 40 because rotary_encoder only has 40 steps
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int full_leds = int(leds_to_use*water_percentage/40.0);
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// set those leds to the current_color of the light
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it.range(0, full_leds) = current_color;
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// if full_leds is not the last led, render a remaining fraction of a led dimmed
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if (full_leds < leds_to_use) {
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it[full_leds] = current_color*((leds_to_use*water_percentage/40.0-full_leds)*80);
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}
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// set the remaing leds to black
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if (full_leds+1 < leds_to_use) {
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it.range(full_leds+1, leds_to_use) = ESPColor::BLACK; // change the color to something else if you want
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}
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- addressable_lambda:
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name: "level to connection"
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lambda: |-
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const int leds_to_use=it.size(); // you can change that if you don't want all the leds to be used
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float water_percentage = id(C1).state;
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if (isnan(water_percentage)) {
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water_percentage = 0;
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}
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// number of leds that are drawn with full brightness
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int full_leds = int(leds_to_use*(1-water_percentage/40.0));
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// set those leds to the current_color of the light
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it.range(0, full_leds) = ESPColor::BLACK;
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// if full_leds is not the last led, render a remaining fraction of a led dimmed
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if (full_leds < leds_to_use) {
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it[full_leds] = ESPColor::BLACK*((leds_to_use*(1-water_percentage/40.0)-full_leds)*80);
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}
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// set the remaing leds to black
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if (full_leds+1 < leds_to_use) {
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it.range(full_leds+1, leds_to_use) = current_color; // change the color to something else if you want
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}
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######################################################################
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## The binary lights
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######################################################################
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- platform: binary
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name: "D1"
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output: output_D1
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id: D1
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effects:
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- strobe:
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name: blink_slow
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colors:
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- state: true
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duration: 1s
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- state: false
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duration: 1s
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- platform: binary
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name: "D2"
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output: output_D2
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id: D2
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effects:
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- strobe:
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name: blink_slow
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colors:
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- state: true
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duration: 1s
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- state: false
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duration: 1s
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- platform: binary
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name: "D3"
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output: output_D3
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id: D3
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effects:
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- strobe:
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name: blink_slow
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colors:
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- state: true
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duration: 1s
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- state: false
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duration: 1s
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- platform: binary
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name: "D4"
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output: output_D4
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id: D4
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effects:
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- strobe:
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name: blink_slow
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colors:
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- state: true
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duration: 1s
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- state: false
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duration: 1s
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- platform: binary
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name: "D5"
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output: output_D5
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id: D5
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effects:
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- strobe:
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name: blink_slow
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colors:
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- state: true
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duration: 1s
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- state: false
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duration: 1s
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####################################################################################################
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## Output
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####################################################################################################
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output:
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######################################################################
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## Buzzer
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######################################################################
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- platform: ledc
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pin: GPIO13
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id: buzzer
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######################################################################
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## The binary lights (output)
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######################################################################
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- platform: gpio
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pin: GPIO21
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id: "output_D3"
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inverted: False
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- platform: gpio
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pin: GPIO18
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id: "output_D2"
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inverted: False
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- platform: gpio
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pin: GPIO17
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id: "output_D1"
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inverted: False
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- platform: gpio
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pin: GPIO4
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id: "output_D4"
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inverted: False
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- platform: gpio
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pin: GPIO0
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id: "output_D5"
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inverted: False
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####################################################################################################
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## The buttons/switches
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####################################################################################################
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binary_sensor:
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######################################################################
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## A
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######################################################################
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- name: "A1"
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platform: gpio
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pin:
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number: 34
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on_press:
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then:
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- rtttl.play: 'scale_up:d=32,o=5,b=100:c,c#,d#,e,f#,g#,a#,b'
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on_release:
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then:
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- rtttl.play: 'scale_douwn:d=32,o=5,b=100:b,a#,g#,f#,e,d#,c#,c'
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- name: "A2"
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platform: gpio
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pin:
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number: 35
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on_press:
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then:
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- if:
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condition:
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text_sensor.state:
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id: beep
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state: 'on'
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then:
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- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
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on_release:
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then:
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- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
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- name: "A3"
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platform: gpio
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pin:
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number: 32
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mode: INPUT_PULLDOWN
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on_press:
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then:
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- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
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on_release:
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then:
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- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
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- name: "A4"
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platform: gpio
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pin:
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number: 33
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mode: INPUT_PULLDOWN
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on_press:
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then:
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- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
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on_release:
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then:
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- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
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- name: "A5"
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platform: gpio
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pin:
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number: 25
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mode: INPUT_PULLDOWN
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on_press:
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then:
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- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
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on_release:
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then:
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- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
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- name: "A6"
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platform: gpio
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pin:
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number: 26
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mode: INPUT_PULLDOWN
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on_press:
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then:
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- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
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on_release:
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then:
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- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
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######################################################################
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## D
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######################################################################
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- name: "D1"
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platform: gpio
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pin:
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number: 5
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mode: INPUT_PULLDOWN
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inverted: true
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on_press:
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then:
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- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
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- name: "D2"
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platform: gpio
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pin:
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number: 19
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mode: INPUT_PULLDOWN
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inverted: true
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on_press:
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then:
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- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
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- name: "D3"
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platform: gpio
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pin:
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number: 22
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mode: INPUT_PULLDOWN
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inverted: true
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on_press:
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then:
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- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
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- name: "D4"
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platform: gpio
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pin:
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number: 16
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mode: INPUT_PULLDOWN
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inverted: true
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on_press:
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then:
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- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
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- name: "D5"
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platform: gpio
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pin:
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number: 15
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mode: INPUT_PULLDOWN
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inverted: true
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on_press:
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then:
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- rtttl.play: 'beep:d=4,o=5,b=200:16e6'
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Reference in a new issue