oh-my-git/scenes/tcp_server_shell.gd

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GDScript3
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extends Node
signal data_received(string)
signal new_connection
export var port: int
var _s = TCP_Server.new()
var _c
var _connected = false
func _ready():
start()
func start():
_s.listen(port)
func _process(_delta):
if _s.is_connection_available():
if _connected:
_c.disconnect_from_host()
helpers.crash("Dropping active connection")
_c = _s.take_connection()
_connected = true
emit_signal("new_connection")
print("connected!")
if _connected:
if _c.get_status() != StreamPeerTCP.STATUS_CONNECTED:
_connected = false
print("disconnected")
# var available = _c.get_available_bytes()
# while available > 0:
# var data = _c.get_utf8_string(available)
# emit_signal("data_received", data)
# available = _c.get_available_bytes()
func send(text):
if _connected:
_c.put_utf8_string(text)
var response = _c.get_utf8_string()
var exit_code = _c.get_u32()
var shell_command = ShellCommand.new()
shell_command.command = text
shell_command.output = response
print("response:")
print(response)
shell_command.exit_code = exit_code
return shell_command
else:
helpers.crash("Trying to send data on closed connection")