2020-09-29 19:40:17 +02:00
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extends Node
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class_name Level
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var slug
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var description
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var congrats
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var start_commands
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var goal_commands
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var win_commands
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# The path is an outer path.
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func load(path):
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var parts = path.split("/")
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slug = parts[parts.size()-1]
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description = helpers.read_file(path+"/description", "(no description)")
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# Surround all lines indented with four spaces with [code] tags.
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var monospace_regex = RegEx.new()
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monospace_regex.compile("\n (.*)\n")
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description = monospace_regex.sub(description, "\n [code]$1[/code]\n", true)
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congrats = helpers.read_file(path+"/congrats", "Good job, you solved the level!\n\nFeel free to try a few more things or click 'Next Level'.")
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start_commands = helpers.read_file(path+"/start", "")
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goal_commands = helpers.read_file(path+"/goal", "")
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win_commands = helpers.read_file(path+"/win", "exit 1\n")
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2020-09-29 19:50:58 +02:00
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func construct():
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AudioServer.set_bus_mute(AudioServer.get_bus_index("Master"), true)
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var goal_repository_path = game.tmp_prefix_inside+"/repos/goal/"
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var active_repository_path = game.tmp_prefix_inside+"/repos/active/"
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# We're actually destroying stuff here.
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# Make sure that active_repository is in a temporary directory.
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helpers.careful_delete(active_repository_path)
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helpers.careful_delete(goal_repository_path)
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_construct_repo(start_commands +"\n"+ goal_commands, goal_repository_path)
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_construct_repo(start_commands, active_repository_path)
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var win_script_target = game.tmp_prefix_outside+"/win"
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helpers.write_file(win_script_target, win_commands)
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# Unmute the audio after a while, so that player can hear pop sounds for
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# nodes they create.
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var t = Timer.new()
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t.wait_time = 3
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add_child(t)
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t.start()
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yield(t, "timeout")
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AudioServer.set_bus_mute(AudioServer.get_bus_index("Master"), false)
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# FIXME: Need to clean these up when switching levels somehow.
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func _construct_repo(script_content, path):
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# Becase in an exported game, all assets are in a .pck file, we need to put
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# the script somewhere in the filesystem.
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var script_path_outside = game.tmp_prefix_outside+"/git-hydra-script"
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var script_path_inside = game.tmp_prefix_inside+"/git-hydra-script"
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helpers.write_file(script_path_outside, script_content)
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game.global_shell.run("mkdir " + path)
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game.global_shell.cd(path)
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game.global_shell.run("git init")
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game.global_shell.run("git symbolic-ref HEAD refs/heads/main")
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# Read stdin from /dev/null so that interactive commands don't block.
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game.global_shell.run("bash "+script_path_inside+" </dev/null")
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