2020-10-13 14:16:36 +02:00
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extends Node2D
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2020-10-13 17:08:37 +02:00
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var cards = [
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{"command": 'git add .', "arg_number": 0},
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{"command": 'git checkout', "arg_number": 1},
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{"command": 'touch "file$RANDOM"', "arg_number": 0},
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{"command": 'git commit --allow-empty -m "$RANDOM"', "arg_number": 0},
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{"command": 'git checkout -b "$RANDOM"', "arg_number": 0},
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2020-10-13 18:13:42 +02:00
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{"command": 'git merge', "arg_number": 1},
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{"command": 'git symbolic-ref HEAD', "arg_number": 1},
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{"command": 'git update-ref -d', "arg_number": 1},
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{"command": 'git reflog expire --expire=now --all; git prune', "arg_number": 0},
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{"command": 'git rebase', "arg_number": 1}
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2020-10-13 17:08:37 +02:00
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]
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2020-10-13 18:58:30 +02:00
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var total_angle = 45
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2020-10-13 17:08:37 +02:00
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2020-10-13 14:16:36 +02:00
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func _ready():
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var path = game.tmp_prefix_inside+"/repos/sandbox/"
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helpers.careful_delete(path)
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game.global_shell.run("mkdir " + path)
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game.global_shell.cd(path)
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game.global_shell.run("git init")
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game.global_shell.run("git symbolic-ref HEAD refs/heads/main")
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game.global_shell.run("git commit --allow-empty -m 'Initial commit'")
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$Repository.path = path
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2020-10-13 18:58:30 +02:00
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2020-10-13 14:16:36 +02:00
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$Terminal.repository = $Repository
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2020-10-13 17:08:37 +02:00
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2020-10-13 18:13:42 +02:00
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redraw_all_cards()
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2020-10-13 18:58:30 +02:00
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arrange_cards()
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2020-10-13 14:16:36 +02:00
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func _update_repo():
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$Repository.update_everything()
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2020-10-13 17:29:24 +02:00
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func draw_rand_card():
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var new_card = preload("res://card.tscn").instance()
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var card = cards[randi() % cards.size()]
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new_card.command = card.command
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new_card.arg_number = card.arg_number
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add_child(new_card)
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2020-10-13 18:58:30 +02:00
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arrange_cards()
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2020-10-13 17:29:24 +02:00
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2020-10-13 18:58:30 +02:00
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func arrange_cards():
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var amount_cards = get_tree().get_nodes_in_group("cards").size()
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var angle_between_cards = 0
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if amount_cards > 1:
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angle_between_cards = total_angle / (amount_cards-1)
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var current_angle = -total_angle/2
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for card in get_tree().get_nodes_in_group("cards"):
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card.position = Vector2(get_viewport_rect().size.x/2, get_viewport_rect().size.y + 1500)
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card.rotation_degrees = current_angle
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var translation_vec = Vector2(0,-1500).rotated(current_angle/180.0*PI)
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card.position += translation_vec
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print(current_angle)
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current_angle += angle_between_cards
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2020-10-13 18:13:42 +02:00
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func redraw_all_cards():
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for card in get_tree().get_nodes_in_group("cards"):
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card.queue_free()
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2020-10-13 18:58:30 +02:00
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for i in range(7):
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2020-10-13 18:13:42 +02:00
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draw_rand_card()
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