2020-09-29 14:53:00 +02:00
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extends Node
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var debug_file_io = false
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# Crash the game and display the error message.
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func crash(message):
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push_error(message)
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2020-09-29 16:12:58 +02:00
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print("FATAL ERROR: " + message)
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2020-09-29 14:53:00 +02:00
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get_tree().quit()
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2020-09-29 16:12:58 +02:00
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# Oh, still here? Let's crash more violently, by calling a non-existing method.
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2020-10-01 13:11:29 +02:00
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# Violent delights have violent ends.
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2020-09-29 16:12:58 +02:00
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get_tree().fatal_error()
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2020-09-29 14:53:00 +02:00
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2020-11-10 15:27:42 +01:00
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func map(array, object, f):
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var new_array = []
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for i in range(array.size()):
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new_array.push_back(object.call(f, array[i]))
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return new_array
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2020-09-29 14:53:00 +02:00
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# Run a simple command with arguments, blocking, using OS.execute.
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func exec(command, args=[], crash_on_fail=true):
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var debug = false
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if debug:
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2023-09-06 16:04:23 +02:00
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print("exec: %s [%s]" % [command, ", ".join(PackedStringArray(args))])
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2020-09-29 14:53:00 +02:00
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var output = []
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2023-09-06 16:04:23 +02:00
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var exit_code = OS.execute(command, args, output, true)
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2020-09-29 14:53:00 +02:00
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output = output[0]
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2020-10-20 18:44:33 +02:00
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2020-09-29 14:53:00 +02:00
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if exit_code != 0 and crash_on_fail:
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2023-09-06 16:04:23 +02:00
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helpers.crash("OS.execute failed: %s [%s] Output: %s \nExit Code %d" % [command, ", ".join(PackedStringArray(args)), output, exit_code])
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2020-10-20 18:44:33 +02:00
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elif debug:
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print("Output: %s" %output)
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2020-09-29 14:53:00 +02:00
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2020-10-22 16:19:22 +02:00
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return {"output": output, "exit_code": exit_code}
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2020-09-29 14:53:00 +02:00
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2021-02-23 13:06:58 +01:00
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func exec_async(command, args=[]):
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2023-09-06 16:04:23 +02:00
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#thread needed for async
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OS.execute(command, args)
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2021-02-23 13:06:58 +01:00
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2020-09-29 14:53:00 +02:00
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# Return the contents of a file. If no fallback_string is provided, crash when
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# the file doesn't exist.
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func read_file(path, fallback_string=null):
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if debug_file_io:
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print("reading " + path)
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2023-09-06 16:04:23 +02:00
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var file = FileAccess.open(path,FileAccess.READ)
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#var open_status = file.open(path, File.READ)
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if file != null:
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2020-09-29 14:53:00 +02:00
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var content = file.get_as_text()
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file.close()
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return content
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else:
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if fallback_string != null:
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return fallback_string
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else:
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helpers.crash("File %s could not be read, and has no fallback" % path)
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func write_file(path, content):
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if debug_file_io:
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print("writing " + path)
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2021-02-05 16:20:52 +01:00
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# Create the base directory of the file, if it doesn't exist.
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var parts = Array(path.split("/"))
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parts.pop_back()
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2023-09-06 16:04:23 +02:00
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var dirname = "/".join(PackedStringArray(parts))
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var dir = DirAccess.open(path)
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if not dir:
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DirAccess.make_dir_recursive_absolute(dirname)
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2021-02-05 16:20:52 +01:00
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2023-09-06 16:04:23 +02:00
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var file = FileAccess.open(path,FileAccess.WRITE)
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#file.open(path, File.WRITE)
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2020-09-29 14:53:00 +02:00
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file.store_string(content)
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file.close()
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return true
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2020-09-29 17:52:31 +02:00
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func parse_args():
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var arguments = {}
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for argument in OS.get_cmdline_args():
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if argument.substr(0, 2) == "--":
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# Parse valid command-line arguments into a dictionary
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if argument.find("=") > -1:
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var key_value = argument.split("=")
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arguments[key_value[0].lstrip("--")] = key_value[1]
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else:
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arguments[argument.lstrip("--")] = true
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return arguments
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2020-09-29 18:21:39 +02:00
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func careful_delete(path_inside):
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2021-04-12 16:01:02 +02:00
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var expected_prefix = "%s/tmp/" % OS.get_user_data_dir()
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2020-09-29 18:21:39 +02:00
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var os = OS.get_name()
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2021-04-12 16:01:02 +02:00
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if os == "Windows":
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2021-04-12 15:43:02 +02:00
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# In the game, we use forward slashes:
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expected_prefix = expected_prefix.replace("\\", "/")
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2021-03-24 15:38:53 +01:00
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# Windows treats paths case-insensitively:
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expected_prefix = expected_prefix.to_lower()
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path_inside = path_inside.to_lower()
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2020-09-29 18:21:39 +02:00
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if path_inside.substr(0,expected_prefix.length()) != expected_prefix:
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helpers.crash("Refusing to delete directory %s that does not start with %s" % [path_inside, expected_prefix])
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else:
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2020-10-26 19:56:52 +01:00
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game.global_shell.cd(game.tmp_prefix)
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2020-09-29 18:21:39 +02:00
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game.global_shell.run("rm -rf '%s'" % path_inside)
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2020-09-30 17:46:43 +02:00
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func parse(file):
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var text = read_file(file)
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var result = {}
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var current_section
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var section_regex = RegEx.new()
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section_regex.compile("^\\[(.*)\\]$")
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var assignment_regex = RegEx.new()
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assignment_regex.compile("^([a-z ]+)=(.*)$")
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for line in text.split("\n"):
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# Skip comments.
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if line.substr(0, 1) == ";":
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continue
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# Parse a [section name].
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var m = section_regex.search(line)
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if m:
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current_section = m.get_string(1)
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result[current_section] = ""
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continue
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# Parse a direct=assignment.
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m = assignment_regex.search(line)
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if m:
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var key = m.get_string(1).strip_edges()
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var value = m.get_string(2).strip_edges()
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result[key] = value
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continue
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# At this point, the line is just content belonging to the current section.
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if current_section:
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result[current_section] += line + "\n"
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for key in result:
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result[key] = result[key].strip_edges()
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return result
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2020-10-23 13:07:16 +02:00
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func abbreviate(text, max_length):
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if text.length() > max_length-3:
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text = text.substr(0, max_length-3) + "..."
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return text
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