oh-my-git/card.gd

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1.6 KiB
GDScript3
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extends Node2D
var hovered = false
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var dragged = false
var drag_offset
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export var arg_number = 0
export var command = "" setget set_command
var _first_argument = null
var _home_position = null
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func _ready():
set_process_unhandled_input(true)
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_home_position = position
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func _process(delta):
if dragged:
var mousepos = get_viewport().get_mouse_position()
position = mousepos - drag_offset
func _unhandled_input(event):
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT and event.pressed and hovered:
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dragged = true
game.dragged_object = self
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drag_offset = get_viewport().get_mouse_position() - global_position
get_tree().set_input_as_handled()
modulate.a = 0.5
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elif event.button_index == BUTTON_LEFT and !event.pressed and dragged:
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dragged = false
game.dragged_object = null
modulate.a = 1
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move_back()
if arg_number == 0 and get_viewport().get_mouse_position().y < get_viewport().size.y/2 :
$"../Terminal".send_command($Label.text)
func _mouse_entered():
hovered = true
func _mouse_exited():
hovered = false
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func set_command(new_command):
command = new_command
$Label.text = self.command
func move_back():
position = _home_position
func dropped_on(other):
#print("I have been dropped on "+str(other.id))
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var full_command = ""
match arg_number:
1:
full_command = $Label.text + " " + other.id
$"../Terminal".send_command(full_command)
2:
if _first_argument:
full_command = $Label.text + " " + _first_argument + " " + other.id
$"../Terminal".send_command(full_command)
else:
_first_argument = other.id