2020-09-29 19:40:17 +02:00
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extends Node
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var chapters
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func _ready():
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2022-09-13 14:40:40 +02:00
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print(game.os_lang)
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2020-09-29 19:40:17 +02:00
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reload()
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func reload():
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chapters = []
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var dir = Directory.new()
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2022-09-13 14:40:40 +02:00
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dir.open(game.levels_dir)
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2020-09-29 19:40:17 +02:00
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dir.list_dir_begin()
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var chapter_names = []
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while true:
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var file = dir.get_next()
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if file == "":
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break
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2020-10-22 14:01:08 +02:00
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elif not file.begins_with(".") and file != "sequence":
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2020-09-29 19:40:17 +02:00
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chapter_names.append(file)
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dir.list_dir_end()
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chapter_names.sort()
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2020-10-22 14:01:08 +02:00
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var final_chapter_sequence = []
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2022-09-13 14:40:40 +02:00
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var chapter_sequence = Array(helpers.read_file(game.levels_dir + "/sequence", "").split("\n"))
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2020-10-22 14:01:08 +02:00
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for chapter in chapter_sequence:
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if chapter == "":
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continue
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if not chapter_names.has(chapter):
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helpers.crash("Chapter '%s' is specified in the sequence, but could not be found" % chapter)
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chapter_names.erase(chapter)
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final_chapter_sequence.push_back(chapter)
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2021-01-13 17:30:32 +01:00
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#final_chapter_sequence += chapter_names
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2020-10-22 14:01:08 +02:00
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for c in final_chapter_sequence:
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2020-09-29 19:40:17 +02:00
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var chapter = Chapter.new()
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2022-09-13 14:40:40 +02:00
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chapter.load(game.levels_dir + "/%s" % c)
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2020-09-29 19:40:17 +02:00
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chapters.push_back(chapter)
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