oh-my-git/scenes/levels.gd

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GDScript3
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extends Node
var chapters
func _ready():
reload()
func reload():
chapters = []
var dir = Directory.new()
dir.open(game.levels_dir)
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dir.list_dir_begin()
var chapter_names = []
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while true:
var file = dir.get_next()
if file == "":
break
elif not file.begins_with(".") and file != "sequence":
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chapter_names.append(file)
dir.list_dir_end()
chapter_names.sort()
var final_chapter_sequence = []
var chapter_sequence = Array(helpers.read_file(game.levels_dir + "/sequence", "").split("\n"))
for chapter in chapter_sequence:
if chapter == "":
continue
if not chapter_names.has(chapter):
helpers.crash("Chapter '%s' is specified in the sequence, but could not be found" % chapter)
chapter_names.erase(chapter)
final_chapter_sequence.push_back(chapter)
#final_chapter_sequence += chapter_names
for c in final_chapter_sequence:
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var chapter = Chapter.new()
# chapter.load(game.levels_dir + "/" + c + "/" + game.os_lang)
chapter.load(c)
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chapters.push_back(chapter)