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https://github.com/git-learning-game/oh-my-git.git
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50 lines
1.6 KiB
GDScript3
50 lines
1.6 KiB
GDScript3
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extends Node2D
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enum IconStatus {NONE, NEW, REMOVED, CONFLICT, EDIT, UNTRACKED}
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export(IconStatus) var status setget _set_status
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export var label: String setget _set_label
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var type = "file"
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onready var label_node = $Label
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onready var status_icon = $Status
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func _ready():
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_set_label(label)
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_set_status(status)
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#$PopupMenu.add_item("Delete file", 0)
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func _set_label(new_label):
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label = new_label
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if label_node:
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label_node.text = helpers.abbreviate(new_label, 30)
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#func _gui_input(event):
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# if event is InputEventMouseButton and event.is_pressed() and event.button_index == BUTTON_LEFT:
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# emit_signal("clicked", self)
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# if event is InputEventMouseButton and event.is_pressed() and event.button_index == BUTTON_RIGHT and status != IconStatus.REMOVED:
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# $PopupMenu.set_position(get_global_mouse_position())
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# $PopupMenu.popup()
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func _set_status(new_status):
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if status_icon:
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match new_status:
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IconStatus.NEW:
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status_icon.texture = preload("res://images/new.svg")
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status_icon.modulate = Color("33BB33")
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IconStatus.REMOVED:
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status_icon.texture = preload("res://images/removed.svg")
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status_icon.modulate = Color("D10F0F")
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IconStatus.CONFLICT:
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status_icon.texture = preload("res://images/conflict.svg")
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status_icon.modulate = Color("DE5E09")
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IconStatus.EDIT:
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status_icon.texture = preload("res://images/modified.svg")
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status_icon.modulate = Color("344DED")
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IconStatus.UNTRACKED:
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status_icon.texture = preload("res://images/untracked.svg")
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status_icon.modulate = Color("9209B8")
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IconStatus.NONE:
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status_icon.texture = null
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status = new_status
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