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https://github.com/git-learning-game/oh-my-git.git
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Basic project with export Makefile
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commit
2ceb1eeb89
8 changed files with 263 additions and 0 deletions
1
.gitignore
vendored
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1
.gitignore
vendored
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.import/
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25
Makefile
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25
Makefile
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name = "untitled-game"
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all: linux macos windows web
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linux:
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mkdir -p /tmp/$(name)-linux
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/usr/bin/godot --export "Linux" "/tmp/$(name)-linux/$(name)"
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zip -r /tmp/$(name)-linux.zip /tmp/$(name)-linux
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rm -r /tmp/$(name)-linux
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macos:
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/usr/bin/godot --export "Mac OS" "/tmp/$(name)-macos.app"
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mv "/tmp/$(name)-macos.app" "/tmp/$(name)-macos.zip"
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windows:
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mkdir -p /tmp/$(name)-windows
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/usr/bin/godot --export "Windows" "/tmp/$(name)-windows/$(name).exe"
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zip -r /tmp/$(name)-windows.zip /tmp/$(name)-windows
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rm -r /tmp/$(name)-windows
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web:
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mkdir -p /tmp/$(name)-web
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/usr/bin/godot --export "HTML5" "/tmp/$(name)-web/index.html"
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zip -r /tmp/$(name)-web.zip /tmp/$(name)-web
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rm -r /tmp/$(name)-web
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111
export_presets.cfg
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export_presets.cfg
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[preset.0]
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name="Linux"
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platform="Linux/X11"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path=""
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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[preset.0.options]
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texture_format/bptc=false
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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texture_format/no_bptc_fallbacks=true
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binary_format/64_bits=true
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custom_template/release=""
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custom_template/debug=""
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[preset.1]
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name="Mac OS"
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platform="Mac OSX"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path=""
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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[preset.1.options]
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custom_package/debug=""
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custom_package/release=""
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application/name="Untitled Game"
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application/info=""
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application/icon=""
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application/identifier=""
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application/signature=""
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application/short_version="1.0"
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application/version="1.0"
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application/copyright=""
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display/high_res=false
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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[preset.2]
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name="Windows"
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platform="Windows Desktop"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path=""
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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[preset.2.options]
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texture_format/bptc=false
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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texture_format/no_bptc_fallbacks=true
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binary_format/64_bits=true
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custom_template/release=""
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custom_template/debug=""
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application/icon=""
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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[preset.3]
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name="HTML5"
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platform="HTML5"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path=""
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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[preset.3.options]
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vram_texture_compression/for_desktop=true
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vram_texture_compression/for_mobile=false
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html/custom_html_shell=""
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html/head_include=""
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custom_template/release=""
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custom_template/debug=""
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32
game.gd
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32
game.gd
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extends Node
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var _file = "user://savegame.json"
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var state = {}
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func _ready():
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load_state()
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func _initial_state():
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return {}
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func save_state() -> bool:
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var savegame = File.new()
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savegame.open(_file, File.WRITE)
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savegame.store_line(to_json(state))
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savegame.close()
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return true
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func load_state() -> bool:
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var savegame = File.new()
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if not savegame.file_exists(_file):
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return false
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savegame.open(_file, File.READ)
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state = _initial_state()
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var new_state = parse_json(savegame.get_line())
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for key in new_state:
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state[key] = new_state[key]
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savegame.close()
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return true
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8
main.tscn
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8
main.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://player.tscn" type="PackedScene" id=1]
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[node name="Main" type="Node2D"]
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[node name="Player" parent="." instance=ExtResource( 1 )]
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position = Vector2( 960, 540 )
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11
player.gd
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11
player.gd
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extends KinematicBody2D
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export var speed = 800
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func _ready():
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pass
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func _process(delta):
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var right = Input.get_action_strength("right") - Input.get_action_strength("left")
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var down = Input.get_action_strength("down") - Input.get_action_strength("up")
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move_and_slide(Vector2(right, down).normalized()*speed)
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18
player.tscn
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player.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://player.gd" type="Script" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 50, 50 )
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[node name="Player" type="KinematicBody2D"]
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="Rect" type="ColorRect" parent="."]
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margin_left = -50.0
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margin_top = -50.0
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margin_right = 50.0
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margin_bottom = 50.0
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57
project.godot
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57
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="Untitled Game"
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run/main_scene="res://main.tscn"
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[autoload]
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game="*res://game.gd"
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[display]
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window/size/width=1920
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window/size/height=1080
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window/stretch/mode="2d"
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window/stretch/aspect="keep"
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[input]
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left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
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]
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}
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up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
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]
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}
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down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
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]
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}
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