mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-13 19:04:54 +01:00
Introduce Shell class with a cd
method and a run
method
game.exec is now the only point in the code that calls OS.execute. shell.run is the only point that refers to /bin/sh.
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parent
5a291685fa
commit
579f18736a
6 changed files with 93 additions and 102 deletions
70
game.gd
70
game.gd
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@ -1,65 +1,27 @@
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extends Node
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var _file = "user://savegame.json"
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var state = {}
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var cwd
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func _ready():
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load_state()
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func _initial_state():
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return {}
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func save_state() -> bool:
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var savegame = File.new()
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savegame.open(_file, File.WRITE)
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savegame.store_line(to_json(state))
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savegame.close()
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return true
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func load_state() -> bool:
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var savegame = File.new()
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if not savegame.file_exists(_file):
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return false
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savegame.open(_file, File.READ)
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state = _initial_state()
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var new_state = parse_json(savegame.get_line())
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for key in new_state:
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state[key] = new_state[key]
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savegame.close()
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return true
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cwd = exec("pwd", [], true)
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# Run a simple command given as a string, blocking, using execute.
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func run(command):
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print("run: "+command)
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var output = []
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OS.execute(command, [], true, output, true)
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# Remove trailing newline.
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return output[0].substr(0,len(output[0])-1)
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func sh(command, wd="/tmp/"):
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print("sh in "+wd+": "+command)
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var cwd = game.run("pwd")
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# Run a simple command with arguments, blocking, using OS.execute.
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func exec(command, args=[], remote_trailing_newline=false):
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var debug = false
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if debug:
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print("game.exec: %s [%s]" % [command, PoolStringArray(args).join(", ")])
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var output = []
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OS.execute(command, args, true, output, true)
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output = output[0]
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var hacky_command = command
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hacky_command = "cd '"+wd+"';"+hacky_command
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hacky_command = "export EDITOR=fake-editor;"+hacky_command
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hacky_command = "export PATH=\"$PATH\":"+cwd+"/scripts;"+hacky_command
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OS.execute("/bin/sh", ["-c", hacky_command], true, output, true)
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return output[0]
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if debug:
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print(output)
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func script(filename, wd="/tmp/"):
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print("sh script in "+wd+": "+filename)
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var cwd = game.run("pwd")
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var output = []
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var hacky_command = "/bin/sh " + filename
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hacky_command = "cd '"+wd+"';"+hacky_command
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OS.execute("/bin/sh", ["-c", hacky_command], true, output, true)
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return output[0]
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if remote_trailing_newline:
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output = output.substr(0,len(output)-1)
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return output
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func read_file(path):
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print("read "+path)
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53
main.gd
53
main.gd
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@ -46,9 +46,8 @@ func load_level(id):
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var levels = list_levels()
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var level = levels[id]
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var cwd = game.run("pwd")
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var tmp_prefix = "/tmp/"
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var level_prefix = cwd + "/levels/"
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var level_prefix = game.cwd + "/levels/"
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var goal_repository_path = tmp_prefix+"goal/"
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var active_repository_path = tmp_prefix+"active/"
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@ -58,8 +57,19 @@ func load_level(id):
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var description = game.read_file(level_prefix+level+"/description")
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$LevelDescription.bbcode_text = description
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OS.execute("rm", ["-r", active_repository_path], true)
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OS.execute("rm", ["-r", goal_repository_path], true)
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# Danger zone! We're actually destroying stuff here.
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# Make sure that active_repository is in a temporary directory.
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var expected_prefix = "/tmp"
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if active_repository_path.substr(0,4) != expected_prefix:
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push_error("Refusing to delete a directory that does not start with %s" % expected_prefix)
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get_tree().quit()
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if goal_repository_path.substr(0,4) != expected_prefix:
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push_error("Refusing to delete a directory that does not start with %s" % expected_prefix)
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get_tree().quit()
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game.exec("rm", ["-r", active_repository_path])
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game.exec("rm", ["-r", goal_repository_path])
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construct_repo(goal_script, goal_repository_path)
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construct_repo(active_script, active_repository_path)
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@ -67,41 +77,16 @@ func load_level(id):
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active_repository.path = active_repository_path
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func construct_repo(script, path):
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print(path)
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game.sh("mkdir "+path)
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game.sh("git init", path)
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print(game.script(script, path))
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#var commands = game.read_file(script).split("\n")
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#print(commands)
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#for command in commands:
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# print(command)
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# game.sh(command, path)
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var shell = Shell.new()
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shell.run("mkdir " + path)
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shell.cd(path)
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shell.run("git init")
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print(shell.run("source "+script))
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func _process(delta):
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if server.is_connection_available():
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client_connection = server.take_connection()
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read_commit_message()
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# if true or get_global_mouse_position().x < get_viewport_rect().size.x*0.7:
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# if Input.is_action_just_pressed("click"):
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# var mindist = 9999999
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# for o in objects.values():
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# var d = o.position.distance_to(get_global_mouse_position())
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# if d < mindist:
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# mindist = d
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# dragged = o
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# if Input.is_action_just_released("click"):
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# dragged = null
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# if dragged:
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# dragged.position = get_global_mouse_position()
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#func run(command):
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# var a = command.split(" ")
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# var cmd = a[0]
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# a.remove(0)
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# var output = []
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# OS.execute(cmd, a, true, output, true)
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# print(command)
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# print(output[0])
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func read_commit_message():
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$CommitMessage.show()
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@ -8,9 +8,14 @@
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config_version=4
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_global_script_classes=[ ]
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_global_script_classes=[ {
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"base": "Node",
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"class": "Shell",
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"language": "GDScript",
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"path": "res://shell.gd"
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} ]
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_global_script_class_icons={
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"Shell": ""
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}
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[application]
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@ -60,3 +65,10 @@ click={
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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[network]
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limits/debugger_stdout/max_chars_per_second=100000
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limits/debugger_stdout/max_messages_per_frame=1000
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limits/debugger_stdout/max_errors_per_second=1000
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limits/debugger_stdout/max_warnings_per_second=1000
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@ -2,10 +2,12 @@ extends Container
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export var label: String setget set_label
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export var path: String setget set_path, get_path
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var objects = {}
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var node = preload("res://node.tscn")
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var shell = Shell.new()
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var objects = {}
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func _ready():
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pass
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@ -21,6 +23,7 @@ func update_everything():
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func set_path(new_path):
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path = new_path
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shell.cd(new_path)
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for o in objects.values():
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o.queue_free()
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objects = {}
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@ -109,13 +112,7 @@ func apply_forces():
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o.position -= dir*f
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func git(args, splitlines = false):
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var output = []
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var a = args.split(" ")
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#print ("Running: ", a)
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a.insert(0, "-C")
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a.insert(1, path)
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OS.execute("git", a, true, output, true)
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var o = output[0]
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var o = shell.run("git " + args)
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if splitlines:
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o = o.split("\n")
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@ -150,7 +147,7 @@ func update_head():
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add_child(n2)
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func all_objects():
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return git("cat-file --batch-check=%(objectname) --batch-all-objects", true)
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return git("cat-file --batch-check='%(objectname)' --batch-all-objects", true)
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func object_type(id):
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return git("cat-file -t "+id)
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35
shell.gd
Normal file
35
shell.gd
Normal file
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@ -0,0 +1,35 @@
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extends Node
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class_name Shell
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var _cwd
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func _init():
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pass
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func cd(dir):
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_cwd = dir
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# Run a shell command given as a string. Run this if you're interested in the
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# output of the command.
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func run(command):
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var debug = true
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if debug:
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print("$ %s" % command)
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var env = {}
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env["EDITOR"] = game.cwd+"/scripts/fake-editor"
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env["TEST"] = "hi"
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var hacky_command = ""
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for variable in env:
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hacky_command += "export %s='%s';" % [variable, env[variable]]
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hacky_command += "cd '%s';" % _cwd
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hacky_command += command
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var output = game.exec("/bin/sh", ["-c", hacky_command])
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if debug:
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print(output)
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return output
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@ -7,6 +7,7 @@ var history_position = 0
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onready var input = $Control/Input
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onready var output = $Control/Output
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onready var repo = $"../Repositories/ActiveRepository"
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func _input(event):
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if history.size() > 0:
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@ -32,9 +33,8 @@ func send_command(command):
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thread.start(self, "run_command_in_a_thread", command)
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func run_command_in_a_thread(command):
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var o = game.sh(command, "/tmp/active")
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var o = repo.shell.run(command)
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input.text = ""
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output.text = output.text + "$ " + command + "\n" + o
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#output.scroll_vertical = 999999
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$"../Repositories/ActiveRepository".update_everything() # FIXME
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repo.update_everything() # FIXME
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