mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-22 16:20:19 +01:00
Add some switches that set proper paths for Windows
This commit is contained in:
parent
d352bd24c2
commit
724a5fff03
3 changed files with 27 additions and 14 deletions
21
game.gd
21
game.gd
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@ -1,12 +1,18 @@
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extends Node
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extends Node
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var tmp_prefix = "/tmp/"
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var tmp_prefix = _tmp_prefix()
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var global_shell
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var global_shell
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var debug = false
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var debug = false
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var fake_editor
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func _ready():
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func _ready():
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global_shell = Shell.new()
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global_shell = Shell.new()
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global_shell.cd(tmp_prefix)
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# Copy fake-editor to tmp directory (because the original might be in a .pck file).
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var fake_editor = tmp_prefix + "fake-editor"
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var content = game.read_file("res://scripts/fake-editor")
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write_file(fake_editor, content)
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global_shell.run("chmod u+x " + fake_editor)
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func read_file(path):
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func read_file(path):
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if debug:
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if debug:
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@ -25,3 +31,14 @@ func write_file(path, content):
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file.store_string(content)
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file.store_string(content)
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file.close()
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file.close()
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return true
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return true
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func _tmp_prefix():
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var os = OS.get_name()
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if os == "X11":
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return "/tmp/"
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elif os == "Windows":
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return "%temp%/"
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else:
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push_error("Unsupported OS")
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get_tree().quit()
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10
main.gd
10
main.gd
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@ -83,11 +83,11 @@ func construct_repo(script, path):
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var script_path = game.tmp_prefix+"/git-hydra-script"
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var script_path = game.tmp_prefix+"/git-hydra-script"
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game.write_file(script_path, content)
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game.write_file(script_path, content)
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var shell = Shell.new()
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game.global_shell.run("mkdir " + path)
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shell.run("mkdir " + path)
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game.global_shell.cd(path)
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shell.cd(path)
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game.global_shell.run("git init")
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shell.run("git init")
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var o = game.global_shell.run("source "+script_path)
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var o = shell.run("source "+script_path)
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if game.debug:
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if game.debug:
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print(o)
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print(o)
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10
shell.gd
10
shell.gd
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@ -7,11 +7,7 @@ var _fake_editor
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signal output(text)
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signal output(text)
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func _init():
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func _init():
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# Copy fake-editor to tmp directory (because the original might be in a .pck file).
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_cwd = game.tmp_prefix
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_fake_editor = game.tmp_prefix + "fake-editor"
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var content = game.read_file("res://scripts/fake-editor")
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game.write_file(_fake_editor, content)
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_exec("chmod", ["u+x", _fake_editor])
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func cd(dir):
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func cd(dir):
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_cwd = dir
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_cwd = dir
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@ -44,9 +40,9 @@ func _shell_binary():
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var os = OS.get_name()
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var os = OS.get_name()
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if os == "X11":
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if os == "X11":
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return "/bin/sh"
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return "sh"
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elif os == "Windows":
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elif os == "Windows":
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return "external/git_bash.exe"
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return "sh.exe"
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else:
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else:
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push_error("Unsupported OS")
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push_error("Unsupported OS")
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get_tree().quit()
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get_tree().quit()
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