Directly run the command in the shell

This commit is contained in:
blinry 2021-02-27 15:07:35 +01:00
parent 16edb843b7
commit a60b2f9afb
4 changed files with 17 additions and 19 deletions

View file

@ -141,8 +141,12 @@ func toggle_music():
func shell_test(command):
mutex.lock()
print("go")
#print("go")
print(command)
var before = OS.get_ticks_msec()
var response = $ShellServer.send(command)
print("stop")
var after = OS.get_ticks_msec()
print("took " + str(after-before)+" ms")
#print("stop")
mutex.unlock()
return response

View file

@ -53,11 +53,11 @@ func run_async_thread(shell_command):
for variable in env:
hacky_command += "export %s='%s';" % [variable, env[variable]]
hacky_command += "export PATH=\'"+game.tmp_prefix+":'\"$PATH\";"
#hacky_command += "export PATH=\'"+game.tmp_prefix+":'\"$PATH\";"
hacky_command += "cd '%s' || exit 1;" % _cwd
hacky_command += command
print(hacky_command)
#print(hacky_command)
var result
var shell_command_internal = game.shell_test(hacky_command)

View file

@ -44,8 +44,8 @@ func send(text):
var shell_command = ShellCommand.new()
shell_command.command = text
shell_command.output = response
print("response:")
print(response)
#print("response:")
#print(response)
shell_command.exit_code = exit_code
return shell_command
else: