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If there's no player in a level, add one
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2 changed files with 4 additions and 1 deletions
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@ -134,7 +134,7 @@ func update():
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#item.position = Vector2(rand_range(0, world.rect_size.x), rand_range(0, world.rect_size.y))
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#item.position = Vector2(rand_range(0, world.rect_size.x), rand_range(0, world.rect_size.y))
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#randomize()
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#randomize()
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world.add_child(item)
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world.add_child(item)
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if not player:
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if file_path == "you":
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player = item
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player = item
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FileBrowserMode.COMMIT:
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FileBrowserMode.COMMIT:
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@ -101,6 +101,9 @@ func construct():
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var repo = repos[r]
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var repo = repos[r]
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game.global_shell.cd(repo.path)
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game.global_shell.cd(repo.path)
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game.global_shell.run(repo.setup_commands)
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game.global_shell.run(repo.setup_commands)
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# If there is no player, add one.
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if game.global_shell.run("test -f you && echo yes || echo no") == "no\n":
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game.global_shell.run("echo \"x = 200\ny = 200\" > you")
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func check_win():
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func check_win():
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var won = true
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var won = true
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