Remove some unneeded print statements

This commit is contained in:
Sebastian Morr 2020-10-06 18:53:53 +02:00
parent ec841ce485
commit c24da2bc76
3 changed files with 0 additions and 4 deletions

View file

@ -68,7 +68,6 @@ func load(path):
var monospace_regex = RegEx.new() var monospace_regex = RegEx.new()
monospace_regex.compile("\\n ([^\\n]*)") monospace_regex.compile("\\n ([^\\n]*)")
description = monospace_regex.sub(description, "\n [code]$1[/code]", true) description = monospace_regex.sub(description, "\n [code]$1[/code]", true)
print(description)
func construct(): func construct():
for r in repos: for r in repos:

View file

@ -147,8 +147,6 @@ func update_node_positions():
var hash_regex = RegEx.new() var hash_regex = RegEx.new()
hash_regex.compile("[a-f0-9]+") hash_regex.compile("[a-f0-9]+")
var regex_match = hash_regex.search(line) var regex_match = hash_regex.search(line)
print(regex_match.get_string())
print(star_idx)
objects[regex_match.get_string()].position = Vector2(star_idx * 100 + 500, line_count * 100 + 500) objects[regex_match.get_string()].position = Vector2(star_idx * 100 + 500, line_count * 100 + 500)
for ref in all_refs(): for ref in all_refs():

View file

@ -54,7 +54,6 @@ func _ready():
history_position = game.state["history"].size() history_position = game.state["history"].size()
func _input(event): func _input(event):
#print(game.state)
if game.state["history"].size() > 0: if game.state["history"].size() > 0:
if event.is_action_pressed("ui_up"): if event.is_action_pressed("ui_up"):
if history_position > 0: if history_position > 0: