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Remove some unneeded print statements
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parent
ec841ce485
commit
c24da2bc76
3 changed files with 0 additions and 4 deletions
1
level.gd
1
level.gd
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@ -68,7 +68,6 @@ func load(path):
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var monospace_regex = RegEx.new()
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var monospace_regex = RegEx.new()
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monospace_regex.compile("\\n ([^\\n]*)")
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monospace_regex.compile("\\n ([^\\n]*)")
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description = monospace_regex.sub(description, "\n [code]$1[/code]", true)
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description = monospace_regex.sub(description, "\n [code]$1[/code]", true)
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print(description)
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func construct():
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func construct():
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for r in repos:
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for r in repos:
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@ -147,8 +147,6 @@ func update_node_positions():
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var hash_regex = RegEx.new()
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var hash_regex = RegEx.new()
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hash_regex.compile("[a-f0-9]+")
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hash_regex.compile("[a-f0-9]+")
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var regex_match = hash_regex.search(line)
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var regex_match = hash_regex.search(line)
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print(regex_match.get_string())
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print(star_idx)
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objects[regex_match.get_string()].position = Vector2(star_idx * 100 + 500, line_count * 100 + 500)
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objects[regex_match.get_string()].position = Vector2(star_idx * 100 + 500, line_count * 100 + 500)
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for ref in all_refs():
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for ref in all_refs():
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@ -54,7 +54,6 @@ func _ready():
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history_position = game.state["history"].size()
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history_position = game.state["history"].size()
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func _input(event):
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func _input(event):
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#print(game.state)
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if game.state["history"].size() > 0:
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if game.state["history"].size() > 0:
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if event.is_action_pressed("ui_up"):
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if event.is_action_pressed("ui_up"):
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if history_position > 0:
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if history_position > 0:
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