Indent using tabs, which is Godot's default behavior

This should make it easier for new people to contribute.
This commit is contained in:
Sebastian Morr 2020-08-24 16:48:30 +02:00
parent 2f94af8e60
commit f3c311be58
7 changed files with 243 additions and 244 deletions

View file

@ -28,7 +28,6 @@ __meta__ = {
} }
[node name="Terminal" type="Node2D" parent="."] [node name="Terminal" type="Node2D" parent="."]
visible = false
z_index = 1 z_index = 1
script = ExtResource( 1 ) script = ExtResource( 1 )