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Indent using tabs, which is Godot's default behavior
This should make it easier for new people to contribute.
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7 changed files with 243 additions and 244 deletions
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@ -28,7 +28,6 @@ __meta__ = {
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}
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}
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[node name="Terminal" type="Node2D" parent="."]
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[node name="Terminal" type="Node2D" parent="."]
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visible = false
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z_index = 1
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z_index = 1
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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