mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-13 19:04:54 +01:00
Indent using tabs, which is Godot's default behavior
This should make it easier for new people to contribute.
This commit is contained in:
parent
2f94af8e60
commit
f3c311be58
7 changed files with 243 additions and 244 deletions
20
arrow.gd
20
arrow.gd
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@ -4,19 +4,19 @@ var label = "label" setget label_set
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var target = Vector2(0,0) setget target_set
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func _ready():
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pass
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pass
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func _process(delta):
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var t = get_node("/root/Main").objects[target]
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#print(t)
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$Line.points[1] = t.position - global_position
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$Label.position = ($Line.points[0] + $Line.points[1])/2
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$Tip.position = ($Line.points[0] + $Line.points[1])/2
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$Tip.rotation = PI+$Line.points[0].angle_to($Line.points[1])
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var t = get_node("/root/Main").objects[target]
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#print(t)
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$Line.points[1] = t.position - global_position
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$Label.position = ($Line.points[0] + $Line.points[1])/2
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$Tip.position = ($Line.points[0] + $Line.points[1])/2
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$Tip.rotation = PI+$Line.points[0].angle_to($Line.points[1])
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func label_set(new_label):
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label = new_label
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$Label/ID.text = label
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label = new_label
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$Label/ID.text = label
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func target_set(new_target):
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target = new_target
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target = new_target
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34
game.gd
34
game.gd
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@ -4,29 +4,29 @@ var _file = "user://savegame.json"
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var state = {}
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func _ready():
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load_state()
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load_state()
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func _initial_state():
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return {}
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return {}
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func save_state() -> bool:
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var savegame = File.new()
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var savegame = File.new()
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savegame.open(_file, File.WRITE)
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savegame.store_line(to_json(state))
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savegame.close()
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return true
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savegame.open(_file, File.WRITE)
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savegame.store_line(to_json(state))
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savegame.close()
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return true
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func load_state() -> bool:
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var savegame = File.new()
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if not savegame.file_exists(_file):
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return false
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var savegame = File.new()
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if not savegame.file_exists(_file):
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return false
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savegame.open(_file, File.READ)
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savegame.open(_file, File.READ)
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state = _initial_state()
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var new_state = parse_json(savegame.get_line())
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for key in new_state:
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state[key] = new_state[key]
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savegame.close()
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return true
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state = _initial_state()
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var new_state = parse_json(savegame.get_line())
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for key in new_state:
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state[key] = new_state[key]
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savegame.close()
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return true
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284
main.gd
284
main.gd
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@ -9,182 +9,182 @@ var dragged = null
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var viewport_size
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func _ready():
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viewport_size = get_viewport_rect().size
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viewport_size = get_viewport_rect().size
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func _process(delta):
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if true or get_global_mouse_position().x < get_viewport_rect().size.x*0.7:
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if Input.is_action_just_pressed("click"):
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var mindist = 9999999
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for o in objects.values():
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var d = o.position.distance_to(get_global_mouse_position())
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if d < mindist:
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mindist = d
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dragged = o
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if Input.is_action_just_released("click"):
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dragged = null
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if dragged:
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dragged.position = get_global_mouse_position()
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if true or get_global_mouse_position().x < get_viewport_rect().size.x*0.7:
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if Input.is_action_just_pressed("click"):
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var mindist = 9999999
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for o in objects.values():
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var d = o.position.distance_to(get_global_mouse_position())
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if d < mindist:
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mindist = d
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dragged = o
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if Input.is_action_just_released("click"):
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dragged = null
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if dragged:
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dragged.position = get_global_mouse_position()
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update_head()
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update_refs()
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update_index()
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update_objects()
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apply_forces()
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update_head()
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update_refs()
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update_index()
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update_objects()
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apply_forces()
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func update_index():
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$Index.text = git("ls-files")
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$Index.text = git("ls-files")
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func update_objects():
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for o in all_objects():
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if objects.has(o):
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continue
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var n = node.instance()
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n.id = o
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n.type = object_type(o)
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n.content = object_content(o)
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n.position = Vector2(rand_range(0, viewport_size.x), rand_range(0, viewport_size.y))
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for o in all_objects():
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if objects.has(o):
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continue
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var n = node.instance()
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n.id = o
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n.type = object_type(o)
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n.content = object_content(o)
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n.position = Vector2(rand_range(0, viewport_size.x), rand_range(0, viewport_size.y))
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if true:
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#print(" ")
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#print(o)
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var type = object_type(o)
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#print(type)
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#print(object_content(o))
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match type:
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"blob":
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pass
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"tree":
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#print("Children:")
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#print(tree_children(o))
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n.children = tree_children(o)
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"commit":
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#print("Tree:")
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#print(commit_tree(o))
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if true:
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#print(" ")
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#print(o)
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var type = object_type(o)
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#print(type)
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#print(object_content(o))
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match type:
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"blob":
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pass
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"tree":
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#print("Children:")
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#print(tree_children(o))
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n.children = tree_children(o)
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"commit":
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#print("Tree:")
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#print(commit_tree(o))
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#print("Parents:")
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#print(commit_parents(o))
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#print("Parents:")
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#print(commit_parents(o))
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var c = {}
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c[commit_tree(o)] = ""
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for p in commit_parents(o):
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c[p] = ""
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n.children = c
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add_child(n)
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objects[o] = n
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var c = {}
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c[commit_tree(o)] = ""
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for p in commit_parents(o):
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c[p] = ""
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n.children = c
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add_child(n)
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objects[o] = n
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func update_refs():
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for r in all_refs():
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if not objects.has(r):
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var n = node.instance()
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n.id = r
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n.type = "ref"
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n.content = ""
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n.position = Vector2(rand_range(0, viewport_size.x), rand_range(0, viewport_size.y))
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objects[r] = n
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add_child(n)
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var n = objects[r]
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n.children = {ref_id(r): ""}
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for r in all_refs():
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if not objects.has(r):
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var n = node.instance()
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n.id = r
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n.type = "ref"
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n.content = ""
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n.position = Vector2(rand_range(0, viewport_size.x), rand_range(0, viewport_size.y))
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objects[r] = n
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add_child(n)
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var n = objects[r]
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n.children = {ref_id(r): ""}
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func apply_forces():
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for o in objects.values():
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for o2 in objects.values():
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if o == o2:
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continue
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var d = o.position.distance_to(o2.position)
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var dir = (o.global_position - o2.global_position).normalized()
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var f = 3000/pow(d+0.00001,1.5)
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o.position += dir*f
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o2.position -= dir*f
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var d = o.position.distance_to(Vector2(viewport_size.x/3, viewport_size.y/2))
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var dir = (o.global_position - Vector2(viewport_size.x/3, viewport_size.y/2)).normalized()
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var f = (d+0.00001)*0.02
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o.position -= dir*f
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for o in objects.values():
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for o2 in objects.values():
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if o == o2:
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continue
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var d = o.position.distance_to(o2.position)
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var dir = (o.global_position - o2.global_position).normalized()
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var f = 3000/pow(d+0.00001,1.5)
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o.position += dir*f
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o2.position -= dir*f
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var d = o.position.distance_to(Vector2(viewport_size.x/3, viewport_size.y/2))
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var dir = (o.global_position - Vector2(viewport_size.x/3, viewport_size.y/2)).normalized()
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var f = (d+0.00001)*0.02
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o.position -= dir*f
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func git(args, splitlines = false):
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var output = []
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var a = args.split(" ")
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#print ("Running: ", a)
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a.insert(0, "-C")
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a.insert(1, "/home/seb/tmp/godotgit")
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OS.execute("git", a, true, output, true)
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var o = output[0]
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if splitlines:
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o = o.split("\n")
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o.remove(len(o)-1)
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else:
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o = o.substr(0,len(o)-1)
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return o
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var output = []
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var a = args.split(" ")
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#print ("Running: ", a)
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a.insert(0, "-C")
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a.insert(1, "/home/seb/tmp/godotgit")
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OS.execute("git", a, true, output, true)
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var o = output[0]
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if splitlines:
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o = o.split("\n")
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o.remove(len(o)-1)
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else:
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o = o.substr(0,len(o)-1)
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return o
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func update_head():
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if not objects.has("HEAD"):
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var n = node.instance()
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n.id = "HEAD"
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n.type = "head"
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n.content = ""
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n.position = Vector2(rand_range(0, viewport_size.x), rand_range(0, viewport_size.y))
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objects["HEAD"] = n
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add_child(n)
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if not objects.has("HEAD"):
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var n = node.instance()
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n.id = "HEAD"
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n.type = "head"
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n.content = ""
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n.position = Vector2(rand_range(0, viewport_size.x), rand_range(0, viewport_size.y))
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objects["HEAD"] = n
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add_child(n)
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n = node.instance()
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n.id = "refs/heads/master"
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n.type = "ref"
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n.content = ""
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n.position = Vector2(rand_range(0, viewport_size.x), rand_range(0, viewport_size.y))
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objects[n.id] = n
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add_child(n)
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var n = objects["HEAD"]
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n.children = {symref_target("HEAD"): ""}
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n = node.instance()
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n.id = "refs/heads/master"
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n.type = "ref"
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n.content = ""
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n.position = Vector2(rand_range(0, viewport_size.x), rand_range(0, viewport_size.y))
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objects[n.id] = n
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add_child(n)
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var n = objects["HEAD"]
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n.children = {symref_target("HEAD"): ""}
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func all_objects():
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return git("cat-file --batch-check=%(objectname) --batch-all-objects", true)
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return git("cat-file --batch-check=%(objectname) --batch-all-objects", true)
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func object_type(id):
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return git("cat-file -t "+id)
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return git("cat-file -t "+id)
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func object_content(id):
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return git("cat-file -p "+id)
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return git("cat-file -p "+id)
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func tree_children(id):
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var children = git("cat-file -p "+id, true)
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var ids = {}
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for c in children:
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var a = c.split(" ")
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ids[a[2].split("\t")[0]] = a[2].split("\t")[1]
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return ids
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var children = git("cat-file -p "+id, true)
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var ids = {}
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for c in children:
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var a = c.split(" ")
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ids[a[2].split("\t")[0]] = a[2].split("\t")[1]
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return ids
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func commit_tree(id):
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var c = git("cat-file -p "+id, true)
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for cc in c:
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var ccc = cc.split(" ", 2)
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match ccc[0]:
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"tree":
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return ccc[1]
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return null
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var c = git("cat-file -p "+id, true)
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for cc in c:
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var ccc = cc.split(" ", 2)
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match ccc[0]:
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"tree":
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return ccc[1]
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return null
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func commit_parents(id):
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var parents = []
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var c = git("cat-file -p "+id, true)
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for cc in c:
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var ccc = cc.split(" ", 2)
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match ccc[0]:
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"parent":
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parents.push_back(ccc[1])
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return parents
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var parents = []
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var c = git("cat-file -p "+id, true)
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for cc in c:
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var ccc = cc.split(" ", 2)
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match ccc[0]:
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"parent":
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parents.push_back(ccc[1])
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return parents
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func all_refs():
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var refs = []
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for line in git("show-ref", true):
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line = line.split(" ")
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var id = line[0]
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var name = line[1]
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refs.push_back(name)
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return refs
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var refs = []
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for line in git("show-ref", true):
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line = line.split(" ")
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var id = line[0]
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var name = line[1]
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refs.push_back(name)
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return refs
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func ref_id(ref):
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return git("show-ref "+ref).split(" ")[0]
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return git("show-ref "+ref).split(" ")[0]
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func symref_target(symref):
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var ret = git("symbolic-ref -q "+symref)
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if ret != "":
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return ret
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return git("show-ref --head "+symref).split(" ")[0]
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var ret = git("symbolic-ref -q "+symref)
|
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if ret != "":
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return ret
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return git("show-ref --head "+symref).split(" ")[0]
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|
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@ -28,7 +28,6 @@ __meta__ = {
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}
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[node name="Terminal" type="Node2D" parent="."]
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visible = false
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z_index = 1
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script = ExtResource( 1 )
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|
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|
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80
node.gd
80
node.gd
|
@ -9,58 +9,58 @@ var children = {} setget children_set
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var arrow = preload("res://arrow.tscn")
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|
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func _ready():
|
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pass
|
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pass
|
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|
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func _process(delta):
|
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for c in children.keys():
|
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var other = get_node("..").objects[c]
|
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var d = other.position.distance_to(position)
|
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var dir = (other.position - position).normalized()
|
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var f = (d*0.05)
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position += dir*f
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other.position -= dir*f
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for c in children.keys():
|
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var other = get_node("..").objects[c]
|
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var d = other.position.distance_to(position)
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var dir = (other.position - position).normalized()
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var f = (d*0.05)
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position += dir*f
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other.position -= dir*f
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func id_set(new_id):
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id = new_id
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$ID.text = id
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id = new_id
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$ID.text = id
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func content_set(new_content):
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content = new_content
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$Content.text = content
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content = new_content
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$Content.text = content
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|
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func type_set(new_type):
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type = new_type
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if type != "ref":
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$ID.text = $ID.text.substr(0,8)
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match new_type:
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"blob":
|
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$Rect.color = Color.gray
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"tree":
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$Rect.color = Color.darkgreen
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"commit":
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$Rect.color = Color.orange
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"tag":
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$Rect.color = Color.blue
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"ref":
|
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$Rect.color = Color("#6680ff")
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"head":
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$Rect.color = Color.red
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type = new_type
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if type != "ref":
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$ID.text = $ID.text.substr(0,8)
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match new_type:
|
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"blob":
|
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$Rect.color = Color.gray
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"tree":
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$Rect.color = Color.darkgreen
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"commit":
|
||||
$Rect.color = Color.orange
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"tag":
|
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$Rect.color = Color.blue
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"ref":
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$Rect.color = Color("#6680ff")
|
||||
"head":
|
||||
$Rect.color = Color.red
|
||||
|
||||
func children_set(new_children):
|
||||
for c in $Arrows.get_children():
|
||||
if not new_children.has(c.target):
|
||||
c.queue_free()
|
||||
for c in new_children:
|
||||
if not children.has(c):
|
||||
var a = arrow.instance()
|
||||
a.label = new_children[c]
|
||||
a.target = c
|
||||
$Arrows.add_child(a)
|
||||
children = new_children
|
||||
for c in $Arrows.get_children():
|
||||
if not new_children.has(c.target):
|
||||
c.queue_free()
|
||||
for c in new_children:
|
||||
if not children.has(c):
|
||||
var a = arrow.instance()
|
||||
a.label = new_children[c]
|
||||
a.target = c
|
||||
$Arrows.add_child(a)
|
||||
children = new_children
|
||||
|
||||
func _on_hover():
|
||||
$Content.visible = true
|
||||
$Content.visible = true
|
||||
|
||||
func _on_unhover():
|
||||
$Content.visible = false
|
||||
$Content.visible = false
|
||||
|
||||
|
|
|
@ -3,9 +3,9 @@ extends KinematicBody2D
|
|||
export var speed = 800
|
||||
|
||||
func _ready():
|
||||
pass
|
||||
pass
|
||||
|
||||
func _process(delta):
|
||||
var right = Input.get_action_strength("right") - Input.get_action_strength("left")
|
||||
var down = Input.get_action_strength("down") - Input.get_action_strength("up")
|
||||
move_and_slide(Vector2(right, down).normalized()*speed)
|
||||
var right = Input.get_action_strength("right") - Input.get_action_strength("left")
|
||||
var down = Input.get_action_strength("down") - Input.get_action_strength("up")
|
||||
move_and_slide(Vector2(right, down).normalized()*speed)
|
||||
|
|
20
terminal.gd
20
terminal.gd
|
@ -1,17 +1,17 @@
|
|||
extends Node2D
|
||||
|
||||
func _ready():
|
||||
pass
|
||||
pass
|
||||
|
||||
|
||||
|
||||
func send_command(new_text):
|
||||
var parts = new_text.split(" ")
|
||||
var cmd = parts[0]
|
||||
var args = parts
|
||||
args.remove(0)
|
||||
var output = []
|
||||
OS.execute(cmd, args, true, output, true)
|
||||
$Input.text = ""
|
||||
$Output.text = $Output.text + "$ " + new_text + "\n" + output[0]
|
||||
$Output.scroll_vertical = 999999
|
||||
var parts = new_text.split(" ")
|
||||
var cmd = parts[0]
|
||||
var args = parts
|
||||
args.remove(0)
|
||||
var output = []
|
||||
OS.execute(cmd, args, true, output, true)
|
||||
$Input.text = ""
|
||||
$Output.text = $Output.text + "$ " + new_text + "\n" + output[0]
|
||||
$Output.scroll_vertical = 999999
|
||||
|
|
Loading…
Reference in a new issue