Commit graph

14 commits

Author SHA1 Message Date
bleeptrack
2d68e6fce1 Minor gameplay improvements 2020-11-25 15:21:10 +01:00
blinry
c863814862 Create inventory directory when loading a level 2020-11-25 14:47:04 +01:00
blinry
007cf764bf Add drop and take scripts, which add/remove items from the inventory 2020-11-24 15:11:00 +01:00
blinry
b5143ec906 If there's no player in a level, add one 2020-11-18 19:51:27 +01:00
bleeptrack
3167e5c76a move player and pickup items 2020-11-17 18:31:19 +01:00
blinry
17302c3f01 Distribute file items randomly in the world. Add an "edit" card. 2020-11-17 17:07:16 +01:00
blinry
8760ad7178 Enable files' drop area, two levels about the index 2020-11-09 21:00:18 +01:00
blinry
38faac5485 Make drop areas react to collision with "cursor" scene
This is a preparation to allow drop areas on GUI elements.
2020-11-07 14:08:15 +01:00
blinry
c2763846c7 Manually rename branch to "main" after initializing 2020-10-30 13:02:34 +01:00
blinry
617adc8e06 Build custom .gitconfig for the game environment
Fixes #3.
2020-10-29 17:30:12 +01:00
Sebastian Morr
eb4f46e52f Stating to polish the time travel levels... 2020-10-29 15:55:10 +01:00
Sebastian Morr
3437b89ffc Levels specify which cards should be displayed 2020-10-27 13:15:43 +01:00
Sebastian Morr
8f70770107 Fix warnings 2020-10-26 19:56:52 +01:00
Sebastian Morr
61304803bc Move all .tscn and .gd files into scenes/ directory 2020-10-26 19:16:22 +01:00
Renamed from level.gd (Browse further)