Jason Yundt
427ebb3efc
Upgrade to Godot 3.5.2
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This commit is just a bunch of changes that Godot 3.5.2 will
automatically make when editing projects that were created with an older
version of Godot.
2023-05-16 08:13:25 -04:00
blinry
d258f812ce
Optimize screen layout a bit
2021-01-19 11:13:40 +01:00
bleeptrack
22dfa99d46
Adding spacer to file icon to allow for full drawing
2021-01-14 11:57:51 +01:00
blinry
76c4aab834
Quick implementation of the 3-layer files
2021-01-06 17:04:23 +01:00
blinry
898f276eba
Make fonts 15% larger
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This should help make the game more accessible, and reduce font
rendering issues. Closes #5 .
2020-11-10 23:23:10 +01:00
bleeptrack
563f6ba835
Delete Files via Popup Menue
2020-11-10 18:22:24 +01:00
blinry
107d6f8fb1
Show deleted files in the working directory and the index
2020-11-10 15:28:37 +01:00
bleeptrack
45442dd549
Shader as Target Highlights
2020-11-10 12:14:45 +01:00
blinry
8760ad7178
Enable files' drop area, two levels about the index
2020-11-09 21:00:18 +01:00
blinry
38faac5485
Make drop areas react to collision with "cursor" scene
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This is a preparation to allow drop areas on GUI elements.
2020-11-07 14:08:15 +01:00
bleeptrack
a725508dc8
Index Status Icons
2020-11-03 16:39:55 +01:00
bleeptrack
ea2c731cd3
File explorer document icon
2020-10-27 18:21:57 +01:00
Sebastian Morr
61304803bc
Move all .tscn and .gd files into scenes/ directory
2020-10-26 19:16:22 +01:00