blinry
898f276eba
Make fonts 15% larger
...
This should help make the game more accessible, and reduce font
rendering issues. Closes #5 .
2020-11-10 23:23:10 +01:00
blinry
9a9541a858
Close all open editors when running a terminal command
...
This is a first workaround for the problem that editors are sometimes
out of date. The UI around these will probably continue to change
significantly. Closes #7 .
2020-11-10 22:52:48 +01:00
blinry
0e2cacabce
Make terminal not react to hotkeys, unless focused
...
Closes #8 .
2020-11-10 22:45:03 +01:00
blinry
4d97430d44
Fix warnings
2020-11-10 22:45:03 +01:00
blinry
d57674acca
Allow cards with [string] parameters
2020-11-10 22:44:52 +01:00
blinry
4fa9b27354
Always show index and working directory
...
Seems confusing to have them disappear?
2020-11-10 21:51:59 +01:00
bleeptrack
39e62eb8cf
New File Popup (no function)
2020-11-10 18:34:51 +01:00
bleeptrack
563f6ba835
Delete Files via Popup Menue
2020-11-10 18:22:24 +01:00
blinry
107d6f8fb1
Show deleted files in the working directory and the index
2020-11-10 15:28:37 +01:00
bleeptrack
20358f78a1
Tween animation for highlights
2020-11-10 12:42:47 +01:00
bleeptrack
45442dd549
Shader as Target Highlights
2020-11-10 12:14:45 +01:00
blinry
8760ad7178
Enable files' drop area, two levels about the index
2020-11-09 21:00:18 +01:00
blinry
a893cba9d3
When yielding after an async command, call the rest deferred
...
This might help fix the crash bug?
2020-11-09 19:37:26 +01:00
blinry
38faac5485
Make drop areas react to collision with "cursor" scene
...
This is a preparation to allow drop areas on GUI elements.
2020-11-07 14:08:15 +01:00
blinry
f6c7ef90d8
Update the FileBrowser when saving a file
...
Status icons could have been changed.
2020-11-03 17:06:22 +01:00
bleeptrack
a725508dc8
Index Status Icons
2020-11-03 16:39:55 +01:00
blinry
f2b8a252a1
Set drop areas to "not highlighted" by default
2020-11-03 14:39:54 +01:00
blinry
751434c4d8
Enable actual command execution again, when playing cards
2020-11-03 13:08:07 +01:00
blinry
977a085940
Specify valid targets in cards' command, highlight them when dragged
2020-11-03 12:39:40 +01:00
blinry
3a3baa54fa
When the history contains an entry like "git ", don't crash
2020-11-02 15:39:12 +01:00
blinry
664fefe2e5
Store reference to thread in ShellCommand
2020-11-02 15:34:00 +01:00
blinry
e220211140
Add run_async to shell, which should be more stable than the previous threading
...
This might fix the "random crash" problem?
2020-11-02 14:35:34 +01:00
blinry
53f60247f3
Disable file explorer popups for commits
...
Our beta testers seemed to be confused by this and recommended removing
it.
2020-10-30 19:41:15 +01:00
blinry
af78043251
Clip content inside of repository scene
2020-10-30 19:32:34 +01:00
blinry
c2763846c7
Manually rename branch to "main" after initializing
2020-10-30 13:02:34 +01:00
blinry
8548074be4
Always play pop sounds for commits and refs
2020-10-29 20:34:28 +01:00
blinry
c53f6aa009
Fix the "phantom commit" bug
...
I don't know why this helps, and I think this causes trouble on Windows.
But it fixes this problem for tomorrow's playtesting! :)
2020-10-29 20:16:46 +01:00
blinry
7740c43a62
Polish levels some more
2020-10-29 20:02:43 +01:00
blinry
951ebd4c59
Hide arrow target when HEAD is on branch
2020-10-29 17:41:25 +01:00
blinry
e7842fb4ee
Show commit ID in file browser
2020-10-29 17:39:26 +01:00
blinry
617adc8e06
Build custom .gitconfig for the game environment
...
Fixes #3 .
2020-10-29 17:30:12 +01:00
Sebastian Morr
25d8905df8
Refactor arrow scene, give it reversibility and color
2020-10-29 16:59:46 +01:00
Sebastian Morr
6b612c083d
Draw HEAD under terminal popup
2020-10-29 16:17:04 +01:00
Sebastian Morr
c343546473
Make HEAD not draggable
2020-10-29 16:07:22 +01:00
Sebastian Morr
814caca382
Make single HEAD float to the center
2020-10-29 16:06:38 +01:00
Sebastian Morr
c49fa2f7d4
Show what HEAD points to when branch does not exist
2020-10-29 16:00:39 +01:00
Sebastian Morr
7d7b15e3fb
Show single card properly upright
2020-10-29 15:58:26 +01:00
Sebastian Morr
eb4f46e52f
Stating to polish the time travel levels...
2020-10-29 15:55:10 +01:00
Sebastian Morr
cb7742466b
Make monster stand on nodes, other small fixes
2020-10-27 19:44:17 +01:00
bleeptrack
ea2c731cd3
File explorer document icon
2020-10-27 18:21:57 +01:00
bleeptrack
208ddd02c2
Cleanup leftover file browsers
2020-10-27 17:38:41 +01:00
bleeptrack
454520d3ae
Working directory in RightSide
2020-10-27 17:32:41 +01:00
bleeptrack
a0abd40308
Merge remote-tracking branch 'origin/main'
2020-10-27 16:56:32 +01:00
bleeptrack
4ea0308bd6
remove prints
2020-10-27 16:55:06 +01:00
Sebastian Morr
ac2062bd5a
First attempt of rearranging the elements better in horizontal layout
2020-10-27 16:53:19 +01:00
Sebastian Morr
00538ee581
Layout graphs in a horizontal direction
2020-10-27 16:10:02 +01:00
bleeptrack
4c1d70a99f
Reordering Layout
2020-10-27 15:48:23 +01:00
Sebastian Morr
9f9548abcf
Cards have images!
2020-10-27 13:15:43 +01:00
Sebastian Morr
3437b89ffc
Levels specify which cards should be displayed
2020-10-27 13:15:43 +01:00
Sebastian Morr
f19d2bee8a
Move card descriptions into resources/cards.json
2020-10-27 13:15:43 +01:00