Commit graph

15 commits

Author SHA1 Message Date
blinry 05b98d7a13 On Windows, use the faster BetterShell 2021-03-04 15:03:05 +01:00
blinry a60b2f9afb Directly run the command in the shell 2021-03-04 15:03:05 +01:00
blinry 16edb843b7 Add a mutex and fix the length in the net-test script 2021-03-04 15:03:05 +01:00
blinry 3a42869653 Keep user's PATH, but extend it with our script directory
Fixes #11.
2021-02-19 11:52:24 +01:00
blinry 5b590b8367 If someone tries to run an editor, use our fake-editor instead 2021-02-11 11:54:48 +01:00
blinry c7445483dc The Git Bash needs an additional directory in the PATH 2021-01-12 10:11:30 +01:00
blinry d8d48c245e Take hints on port 1235, hint script in user's PATH 2020-12-22 16:05:35 +01:00
blinry 664fefe2e5 Store reference to thread in ShellCommand 2020-11-02 15:34:00 +01:00
blinry e220211140 Add run_async to shell, which should be more stable than the previous threading
This might fix the "random crash" problem?
2020-11-02 14:35:34 +01:00
blinry 8548074be4 Always play pop sounds for commits and refs 2020-10-29 20:34:28 +01:00
blinry 7740c43a62 Polish levels some more 2020-10-29 20:02:43 +01:00
blinry 617adc8e06 Build custom .gitconfig for the game environment
Fixes #3.
2020-10-29 17:30:12 +01:00
Sebastian Morr 448ed89ead Have fake-editor send the content of the file itself
So we don't have to fetch the content from the outside.
2020-10-26 21:29:11 +01:00
Sebastian Morr 8f70770107 Fix warnings 2020-10-26 19:56:52 +01:00
Sebastian Morr 61304803bc Move all .tscn and .gd files into scenes/ directory 2020-10-26 19:16:22 +01:00
Renamed from shell.gd (Browse further)