blinry
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a60b2f9afb
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Directly run the command in the shell
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2021-03-04 15:03:05 +01:00 |
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blinry
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16edb843b7
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Add a mutex and fix the length in the net-test script
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2021-03-04 15:03:05 +01:00 |
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blinry
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3a42869653
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Keep user's PATH, but extend it with our script directory
Fixes #11.
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2021-02-19 11:52:24 +01:00 |
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blinry
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5b590b8367
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If someone tries to run an editor, use our fake-editor instead
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2021-02-11 11:54:48 +01:00 |
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blinry
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c7445483dc
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The Git Bash needs an additional directory in the PATH
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2021-01-12 10:11:30 +01:00 |
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blinry
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d8d48c245e
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Take hints on port 1235, hint script in user's PATH
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2020-12-22 16:05:35 +01:00 |
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blinry
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664fefe2e5
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Store reference to thread in ShellCommand
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2020-11-02 15:34:00 +01:00 |
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blinry
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e220211140
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Add run_async to shell, which should be more stable than the previous threading
This might fix the "random crash" problem?
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2020-11-02 14:35:34 +01:00 |
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blinry
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8548074be4
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Always play pop sounds for commits and refs
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2020-10-29 20:34:28 +01:00 |
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blinry
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7740c43a62
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Polish levels some more
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2020-10-29 20:02:43 +01:00 |
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blinry
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617adc8e06
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Build custom .gitconfig for the game environment
Fixes #3.
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2020-10-29 17:30:12 +01:00 |
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Sebastian Morr
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448ed89ead
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Have fake-editor send the content of the file itself
So we don't have to fetch the content from the outside.
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2020-10-26 21:29:11 +01:00 |
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Sebastian Morr
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8f70770107
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Fix warnings
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2020-10-26 19:56:52 +01:00 |
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Sebastian Morr
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61304803bc
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Move all .tscn and .gd files into scenes/ directory
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2020-10-26 19:16:22 +01:00 |
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