oh-my-git/scenes/title.gd

64 lines
1.4 KiB
GDScript

extends Control
onready var popup = $VBoxContainer/Language
func _ready():
check_correct_lang_item()
if !OS.has_feature("standalone") and !game.skipped_title:
game.skipped_title = true
get_tree().change_scene("res://scenes/level_select.tscn")
make_popup_item()
func quit():
get_tree().quit()
func levels():
get_tree().change_scene("res://scenes/level_select.tscn")
func on_survey_pressed():
game.open_survey()
func sandbox():
game.current_chapter = levels.chapters.size() - 1
game.current_level = levels.chapters[game.current_chapter].levels.size() -1
get_tree().change_scene("res://scenes/main.tscn")
# Check the apropriate locale
func check_correct_lang_item():
for i in game.langs.keys():
if game.lang == game.langs[i]:
popup.get_popup().set_item_checked(i, true)
# Set all items to unchecked
func uncheck_all_item():
for i in game.langs.keys():
popup.get_popup().set_item_checked(i, false)
# Create popup items width allowed locales
func make_popup_item():
for i in game.langs.keys():
popup.get_popup().add_radio_check_item(game.langs[i], i)
uncheck_all_item()
check_correct_lang_item()
popup.get_popup().connect("id_pressed", self, "_on_item_pressed")
# Change the translations and localizations of the cards and strings
func _on_item_pressed(id):
uncheck_all_item()
popup.get_popup().set_item_checked(id, true)
game.lang = popup.get_popup().get_item_text(id)
TranslationServer.set_locale(game.lang)