mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-13 19:04:54 +01:00
579f18736a
game.exec is now the only point in the code that calls OS.execute. shell.run is the only point that refers to /bin/sh.
40 lines
1.1 KiB
GDScript
40 lines
1.1 KiB
GDScript
extends Control
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var thread
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var history = []
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var history_position = 0
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onready var input = $Control/Input
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onready var output = $Control/Output
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onready var repo = $"../Repositories/ActiveRepository"
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func _input(event):
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if history.size() > 0:
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if event.is_action_pressed("ui_up"):
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if history_position > 0:
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history_position -= 1
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input.text = history[history_position]
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input.caret_position = input.text.length()
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# This prevents the Input taking the arrow as a "skip to beginning" command.
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get_tree().set_input_as_handled()
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if event.is_action_pressed("ui_down"):
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if history_position < history.size()-1:
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history_position += 1
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input.text = history[history_position]
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input.caret_position = input.text.length()
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get_tree().set_input_as_handled()
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func send_command(command):
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history.push_back(command)
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history_position = history.size()
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thread = Thread.new()
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thread.start(self, "run_command_in_a_thread", command)
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func run_command_in_a_thread(command):
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var o = repo.shell.run(command)
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input.text = ""
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output.text = output.text + "$ " + command + "\n" + o
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repo.update_everything() # FIXME
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