oh-my-git/scenes/notification.gd

31 lines
505 B
GDScript

extends Node2D
var text setget _set_text
var button_texts = [
tr("Got it!"),
tr("Interesting!"),
tr("Very useful!"),
tr("Cool!"),
tr("Nice!"),
tr("Thanks!"),
tr("Whatever..."),
tr("Okay!"),
tr("Yay!"),
tr("Awesome!") ]
func _ready():
button_texts.shuffle()
$Panel/CenterContainer/OK.text = button_texts[0]
#func _gui_input(event):
# if event is InputEventMouseButton:
# queue_free()
func _set_text(new_text):
text = new_text
$Panel/Label.text = new_text
func confirm():
queue_free()