oh-my-git/scenes/notification.gd

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GDScript3
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extends Node2D
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var text setget _set_text
var button_texts = [
tr("Got it!"),
tr("Interesting!"),
tr("Very useful!"),
tr("Cool!"),
tr("Nice!"),
tr("Thanks!"),
tr("Whatever..."),
tr("Okay!"),
tr("Yay!"),
tr("Awesome!") ]
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func _ready():
button_texts.shuffle()
$Panel/CenterContainer/OK.text = button_texts[0]
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#func _gui_input(event):
# if event is InputEventMouseButton:
# queue_free()
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func _set_text(new_text):
text = new_text
$Panel/Label.text = new_text
func confirm():
queue_free()