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30 lines
494 B
GDScript
30 lines
494 B
GDScript
extends Node2D
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var text setget _set_text
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var button_texts = [
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tr("GOT_IT"),
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tr("INTERESTING"),
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tr("VERY_USEFULL"),
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tr("COOL"),
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tr("NICE"),
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tr("THANKS"),
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tr("WHATEVER"),
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tr("OKAY"),
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tr("YAY"),
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tr("AWESOME") ]
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func _ready():
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button_texts.shuffle()
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$Panel/CenterContainer/OK.text = button_texts[0]
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#func _gui_input(event):
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# if event is InputEventMouseButton:
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# queue_free()
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func _set_text(new_text):
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text = new_text
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$Panel/Label.text = new_text
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func confirm():
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queue_free()
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