oh-my-git/scenes/Language.gd

35 lines
923 B
GDScript

extends MenuButton
func _ready():
make_popup_menu() # generate items for popup menu
get_popup().connect("id_pressed", self, "_on_item_pressed")
check_current_items()
func make_popup_menu():
for lang in game.languages.values():
get_popup().add_check_item(lang)
func check_current_items():
var items_count = get_popup().get_item_count()
for i in range(items_count):
var idx = get_popup().get_item_index(i)
if get_popup().get_item_text(idx) == game.languages[game.os_lang]:
get_popup().set_item_checked(idx, true)
else:
get_popup().set_item_checked(idx, false)
func _on_item_pressed(id):
#get_popup().set_item_checked(id, true)
var lang = get_popup().get_item_text(id)
for key in game.languages.keys():
var value = tr(game.languages[key])
if value == lang:
game.os_lang = key
game.levels_dir = "res://levels/" + key
check_current_items()
TranslationServer.set_locale(game.os_lang)