oh-my-git/scenes/card.gd
Jason Yundt b1d0bdd9e7 Fix debugger warnings about unused identifiers
If the identifier was used by code that was commented out, then I just
commented out the line that declared the identifier. If the identifier
wasn’t even used by code that was commented out, then I just deleted the
line that declared the identifier.
2023-05-16 08:13:31 -04:00

167 lines
4.6 KiB
GDScript

extends Node2D
var hovered = false
var dragged = false
var drag_offset
export var id = "" setget set_id
export var command = "" setget set_command
export var description = "" setget set_description
export var energy = 0 setget set_energy
var _first_argument = null
var _home_position = null
var _home_rotation = null
onready var energy_label = $Sprite/Energy
func _ready():
set_process_unhandled_input(true)
set_energy(energy)
func _process(delta):
if game.energy >= energy:
energy_label.modulate = Color(0.5, 1, 0.5)
else:
energy_label.modulate = Color(1, 1, 1)
modulate = Color(1, 0.5, 0.5)
if dragged:
var mousepos = get_viewport().get_mouse_position()
global_position = mousepos - drag_offset
var target_scale = 1
if hovered and not dragged:
target_scale = 1.5
scale = lerp(scale, Vector2(target_scale, target_scale), 10*delta)
func _unhandled_input(event):
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT and event.pressed and hovered:
dragged = true
game.dragged_object = self
_turn_on_highlights()
$PickupSound.play()
drag_offset = get_viewport().get_mouse_position() - global_position
get_tree().set_input_as_handled()
modulate.a = 0.5
elif event.button_index == BUTTON_LEFT and !event.pressed and dragged:
dragged = false
game.dragged_object = null
_turn_off_highlights()
modulate.a = 1
if "[string]" in command:
var dialog = preload("res://scenes/input_dialog.tscn").instance()
add_child(dialog)
dialog.popup_centered()
dialog.connect("entered", self, "entered_string")
dialog.connect("popup_hide", self, "move_back")
hide()
elif "[" in command:
move_back()
else:
try_play(command)
func _turn_on_highlights():
var arg_regex = RegEx.new()
arg_regex.compile("\\[(.*)\\]")
var m = arg_regex.search(command)
if m:
var types = Array(m.get_string(1).split(","))
for type in types:
for area in get_tree().get_nodes_in_group("drop_areas"):
area.highlight(type.strip_edges())
func _turn_off_highlights():
for area in get_tree().get_nodes_in_group("drop_areas"):
area.highlighted = false
func _mouse_entered():
hovered = true
z_index = 1
func _mouse_exited():
hovered = false
z_index = 0
func set_command(new_command):
command = new_command
var commands = new_command.split("[", true, 1)
var args = ''
if commands.size() > 1:
args = commands[1].replace("]", "")
args = args.replace(", ", "/")
args = args.replace("ref", " [img=20]images/ref.svg[/img] ")
args = args.replace("commit", " [img=20]images/commit.svg[/img] ")
args = args.replace("string", " [img=20]images/string.svg[/img] ")
args = args.replace("head", " [img=20]images/head.svg[/img] ")
args = args.replace("file", " [img=20]images/file.svg[/img] ")
args = args.replace("remote", " [img=20]images/remote.svg[/img] ")
$Label.bbcode_text = commands[0] + args
#$Label.text = command
func set_description(new_description):
description = new_description
$Description.text = description
func set_energy(new_energy):
energy = new_energy
if energy_label:
energy_label.text = str(energy)
func set_id(new_id):
id = new_id
var art_path = "res://cards/%s.svg" % new_id
#var file = File.new()
#if file.file_exists(art_path):
var texture = load(art_path)
if texture:
$Image.texture = texture
$Panel/Glow.visible = not id in game.state["played_cards"]
func move_back():
position = _home_position
rotation_degrees = _home_rotation
$ReturnSound.play()
show()
func dropped_on(other):
if "[" in command:
var argument
if other.type == "file" or other.type == "remote":
argument = other.label
else:
argument = other.id
if (command.begins_with("git checkout") or command.begins_with("git rebase") or command.begins_with("git branch -D")) and argument.begins_with("refs/heads"):
argument = Array(argument.split("/")).pop_back()
var arg_regex = RegEx.new()
arg_regex.compile("\\[(.*)\\]")
var full_command = arg_regex.sub(command, argument)
try_play(full_command)
func try_play(full_command):
if game.energy >= energy:
var terminal = $"../../../..".terminal
terminal.send_command(full_command)
#yield(terminal, "command_done")
game.used_cards = true
$PlaySound.play()
var particles = preload("res://scenes/card_particles.tscn").instance()
particles.position = position
get_parent().add_child(particles)
move_back()
game.energy -= energy
if not id in game.state["played_cards"]:
game.state["played_cards"].push_back(id)
game.save_state()
$Panel/Glow.hide()
else:
move_back()
func entered_string(string):
try_play(command.replace("[string]", "'"+string+"'"))