Fix debugger warnings about unused identifiers

If the identifier was used by code that was commented out, then I just
commented out the line that declared the identifier. If the identifier
wasn’t even used by code that was commented out, then I just deleted the
line that declared the identifier.
This commit is contained in:
Jason Yundt 2023-05-16 07:59:21 -04:00
parent 427ebb3efc
commit b1d0bdd9e7
6 changed files with 5 additions and 8 deletions

View file

@ -41,7 +41,6 @@ func run_async_thread(shell_command):
var debug = false
var command = shell_command.command
var crash_on_fail = shell_command.crash_on_fail
if debug:
print("$ %s" % command)
@ -59,7 +58,6 @@ func run_async_thread(shell_command):
#print(hacky_command)
var result
var shell_command_internal = game.shell_test(hacky_command)
shell_command.output = shell_command_internal.output

View file

@ -115,7 +115,7 @@ func set_energy(new_energy):
func set_id(new_id):
id = new_id
var art_path = "res://cards/%s.svg" % new_id
var file = File.new()
#var file = File.new()
#if file.file_exists(art_path):
var texture = load(art_path)
if texture:

View file

@ -121,7 +121,6 @@ func update():
#var is_visible = false
if repository and repository.there_is_a_git_cache:
var deleted_files = Array(repository.shell.run("git status -s | grep '^D' | sed 's/^...//'").split("\n"))
# The last entries are empty strings, remove them.
for file_path in files:

View file

@ -142,13 +142,13 @@ func shell_test(command):
mutex.lock()
#print("go")
#print(command)
var before = OS.get_ticks_msec()
#var before = OS.get_ticks_msec()
while not $ShellServer._connected:
$ShellServer._process(0.1)
var response = $ShellServer.send(command)
var after = OS.get_ticks_msec()
#var after = OS.get_ticks_msec()
#print("took " + str(after-before)+" ms")
#print("stop")
mutex.unlock()

View file

@ -44,7 +44,7 @@ func _ready():
load_level(game.current_level)
input.grab_focus()
func _process(delta):
func _process(_delta):
if _hint_server.is_connection_available():
_hint_client_connection = _hint_server.take_connection()
var length = _hint_client_connection.get_u32()

View file

@ -1,6 +1,6 @@
extends Node
signal data_received(string)
#signal data_received(string)
signal new_connection
export var port: int