oh-my-git/main.gd

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2.7 KiB
GDScript3
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extends Control
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var dragged = null
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var current_chapter
var current_level
onready var terminal = $Columns/RightSide/Terminal
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onready var input = terminal.input
onready var output = terminal.output
onready var goal_repository = $Columns/Repositories/GoalRepository
onready var active_repository = $Columns/Repositories/ActiveRepository
onready var level_select = $Columns/RightSide/TopStuff/Menu/LevelSelect
onready var chapter_select = $Columns/RightSide/TopStuff/Menu/ChapterSelect
onready var next_level_button = $Columns/RightSide/TopStuff/Menu/NextLevelButton
onready var level_name = $Columns/RightSide/TopStuff/LevelPanel/LevelName
onready var level_description = $Columns/RightSide/TopStuff/LevelPanel/Text/LevelDescription
onready var level_congrats = $Columns/RightSide/TopStuff/LevelPanel/Text/LevelCongrats
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func _ready():
var args = helpers.parse_args()
if args.has("sandbox"):
var err = get_tree().change_scene("res://sandbox.tscn")
if err != OK:
helpers.crash("Could not change to sandbox scene")
return
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current_chapter = 0
current_level = 0
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# Initialize level select.
level_select.connect("item_selected", self, "load_level")
repopulate_levels()
level_select.select(0)
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# Initialize chapter select.
chapter_select.connect("item_selected", self, "load_chapter")
repopulate_chapters()
chapter_select.select(0)
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# Load first chapter.
load_chapter(0)
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input.grab_focus()
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func load_chapter(id):
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current_chapter = id
repopulate_levels()
load_level(0)
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func load_level(level_id):
next_level_button.hide()
level_congrats.hide()
level_description.show()
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current_level = level_id
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levels.chapters[current_chapter].levels[current_level].construct()
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var goal_repository_path = game.tmp_prefix_inside+"/repos/goal/"
var active_repository_path = game.tmp_prefix_inside+"/repos/active/"
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var level = levels.chapters[current_chapter].levels[current_level]
level_description.bbcode_text = level.description
level_congrats.bbcode_text = level.congrats
level_name.text = level.slug
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goal_repository.path = goal_repository_path
active_repository.path = active_repository_path
terminal.clear()
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func reload_level():
load_level(current_level)
func load_next_level():
current_level = (current_level + 1) % levels.chapters[current_chapter].levels.size()
load_level(current_level)
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func show_win_status():
next_level_button.show()
level_description.hide()
level_congrats.show()
func repopulate_levels():
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levels.reload()
level_select.clear()
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for level in levels.chapters[current_chapter].levels:
level_select.add_item(level.slug)
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func repopulate_chapters():
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levels.reload()
chapter_select.clear()
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for c in levels.chapters:
chapter_select.add_item(c.slug)