oh-my-git/level.gd

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GDScript3
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2020-09-29 19:40:17 +02:00
extends Node
class_name Level
var slug
var description
var congrats
var start_commands
var goal_commands
var win_commands
var _goal_repository_path = game.tmp_prefix_inside+"/repos/goal/"
var _active_repository_path = game.tmp_prefix_inside+"/repos/active/"
2020-09-29 19:40:17 +02:00
# The path is an outer path.
func load(path):
var parts = path.split("/")
slug = parts[parts.size()-1]
description = helpers.read_file(path+"/description", "(no description)")
# Surround all lines indented with four spaces with [code] tags.
var monospace_regex = RegEx.new()
monospace_regex.compile("\n (.*)\n")
description = monospace_regex.sub(description, "\n [code]$1[/code]\n", true)
congrats = helpers.read_file(path+"/congrats", "Good job, you solved the level!\n\nFeel free to try a few more things or click 'Next Level'.")
start_commands = helpers.read_file(path+"/start", "")
goal_commands = helpers.read_file(path+"/goal", "")
win_commands = helpers.read_file(path+"/win", "exit 1\n")
func construct():
# We're actually destroying stuff here.
# Make sure that active_repository is in a temporary directory.
helpers.careful_delete(_active_repository_path)
helpers.careful_delete(_goal_repository_path)
_construct_repo(start_commands +"\n"+ goal_commands, _goal_repository_path)
_construct_repo(start_commands, _active_repository_path)
var win_script_target = game.tmp_prefix_outside+"/win"
helpers.write_file(win_script_target, win_commands)
func _construct_repo(script_content, path):
# Becase in an exported game, all assets are in a .pck file, we need to put
# the script somewhere in the filesystem.
var script_path_outside = game.tmp_prefix_outside+"/git-hydra-script"
var script_path_inside = game.tmp_prefix_inside+"/git-hydra-script"
helpers.write_file(script_path_outside, script_content)
game.global_shell.run("mkdir " + path)
game.global_shell.cd(path)
game.global_shell.run("git init")
game.global_shell.run("git symbolic-ref HEAD refs/heads/main")
# Read stdin from /dev/null so that interactive commands don't block.
game.global_shell.run("bash "+script_path_inside+" </dev/null")
func check_win():
game.global_shell.cd(_active_repository_path)
return game.global_shell.run("bash %s/win 2>/dev/null >/dev/null && echo yes || echo no" % game.tmp_prefix_inside) == "yes\n"