oh-my-git/shell.gd

40 lines
875 B
GDScript3
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extends Node
class_name Shell
var _cwd
var _fake_editor
func _init():
# Copy fake-editor to tmp directory (because the original might be in a .pck file).
_fake_editor = game.tmp_prefix + "fake-editor"
var content = game.read_file("res://scripts/fake-editor")
game.write_file(_fake_editor, content)
run("chmod u+x " + _fake_editor)
func cd(dir):
_cwd = dir
# Run a shell command given as a string. Run this if you're interested in the
# output of the command.
func run(command):
var debug = false
if debug:
print("$ %s" % command)
var env = {}
env["EDITOR"] = _fake_editor
var hacky_command = ""
for variable in env:
hacky_command += "export %s='%s';" % [variable, env[variable]]
hacky_command += "cd '%s';" % _cwd
hacky_command += command
var output = game.exec("/bin/sh", ["-c", hacky_command])
if debug:
print(output)
return output