oh-my-git/shell.gd

90 lines
1.9 KiB
GDScript3
Raw Normal View History

extends Node
class_name Shell
var _cwd
signal output(text)
func _init():
_cwd = game.tmp_prefix
func cd(dir):
_cwd = dir
# Run a shell command given as a string. Run this if you're interested in the
# output of the command.
func run(command):
var debug = false
if debug:
print("$ %s" % command)
var env = {}
2020-09-09 13:25:00 +02:00
env["EDITOR"] = game.fake_editor
var hacky_command = ""
for variable in env:
hacky_command += "export %s='%s';" % [variable, env[variable]]
hacky_command += "cd '%s';" % _cwd
hacky_command += command
var output = _exec(_shell_binary(), ["-c", hacky_command])
if debug:
print(output)
return output
func _shell_binary():
var os = OS.get_name()
if os == "X11":
return "sh"
elif os == "Windows":
return "sh.exe"
else:
push_error("Unsupported OS")
get_tree().quit()
var _t
func run_async(command):
_t = Thread.new()
_t.start(self, "run_async_thread", command)
func run_async_thread(command):
var port = 1000 + (randi() % 1000)
var s = TCP_Server.new()
s.listen(port)
OS.execute("ncat", ["127.0.0.1", str(port), "-c", command], false, [], true)
while not s.is_connection_available():
pass
var c = s.take_connection()
print("ok")
while c.get_status() == StreamPeerTCP.STATUS_CONNECTED:
var available = c.get_available_bytes()
if available > 0:
var data = c.get_utf8_string(available)
emit_signal("output", data)
print(data)
c.disconnect_from_host()
s.stop()
# Run a simple command with arguments, blocking, using OS.execute.
func _exec(command, args=[]):
2020-09-09 13:25:00 +02:00
var debug = true
if debug:
print("exec: %s [%s]" % [command, PoolStringArray(args).join(", ")])
var output = []
2020-09-08 20:26:14 +02:00
var exit_code = OS.execute(command, args, true, output, true)
output = output[0]
2020-09-08 20:26:14 +02:00
if exit_code != 0:
push_error("OS.execute failed: %s [%s] Output: %s" % [command, PoolStringArray(args).join(", "), output])
if debug:
print(output)
return output