2020-10-13 14:16:36 +02:00
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extends Node2D
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2020-10-13 17:08:37 +02:00
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var cards = [
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2020-10-14 00:27:37 +02:00
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{"command": 'git add .', "arg_number": 0, "description": "Add all files in the working directory to the index."},
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{"command": 'git checkout', "arg_number": 1, "description": "Point HEAD to a branch or commit, and update the index and the working directory."},
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{"command": 'touch "file$RANDOM"', "arg_number": 0, "description": "Create a new file."},
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{"command": 'git commit --allow-empty -m "$RANDOM"', "arg_number": 0, "description": "Add a new commit under HEAD."},
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{"command": 'git checkout -b "$RANDOM"', "arg_number": 0, "description": "Create a new branch and switch to it."},
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{"command": 'git merge', "arg_number": 1, "description": "Merge specified commit into HEAD."},
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{"command": 'git update-ref -d', "arg_number": 1, "description": "Delete a ref."},
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{"command": 'git reflog expire --expire=now --all; git prune', "arg_number": 0, "description": "Delete all unreferenced objects."},
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{"command": 'git rebase', "arg_number": 1, "description": "Rebase current branch on top of specified commit."}
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2020-10-13 17:08:37 +02:00
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]
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2020-10-13 14:16:36 +02:00
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func _ready():
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var path = game.tmp_prefix_inside+"/repos/sandbox/"
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helpers.careful_delete(path)
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game.global_shell.run("mkdir " + path)
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game.global_shell.cd(path)
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game.global_shell.run("git init")
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game.global_shell.run("git symbolic-ref HEAD refs/heads/main")
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game.global_shell.run("git commit --allow-empty -m 'Initial commit'")
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$Repository.path = path
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2020-10-13 18:58:30 +02:00
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2020-10-13 14:16:36 +02:00
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$Terminal.repository = $Repository
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2020-10-13 17:08:37 +02:00
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2020-10-13 18:13:42 +02:00
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redraw_all_cards()
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2020-10-13 18:58:30 +02:00
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arrange_cards()
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2020-10-13 14:16:36 +02:00
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func _update_repo():
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$Repository.update_everything()
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2020-10-13 17:29:24 +02:00
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func draw_rand_card():
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var new_card = preload("res://card.tscn").instance()
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var card = cards[randi() % cards.size()]
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new_card.command = card.command
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new_card.arg_number = card.arg_number
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2020-10-14 00:27:37 +02:00
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new_card.description = card.description
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2020-10-13 17:29:24 +02:00
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add_child(new_card)
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2020-10-13 18:58:30 +02:00
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arrange_cards()
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2020-10-13 17:29:24 +02:00
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2020-10-13 18:58:30 +02:00
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func arrange_cards():
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2020-10-14 00:04:47 +02:00
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var t = Timer.new()
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t.wait_time = 0.05
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add_child(t)
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t.start()
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yield(t, "timeout")
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2020-10-13 18:58:30 +02:00
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var amount_cards = get_tree().get_nodes_in_group("cards").size()
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2020-10-14 00:04:47 +02:00
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var total_angle = 45.0/7*amount_cards
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2020-10-13 18:58:30 +02:00
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var angle_between_cards = 0
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if amount_cards > 1:
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angle_between_cards = total_angle / (amount_cards-1)
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2020-10-14 00:04:47 +02:00
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2020-10-13 18:58:30 +02:00
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var current_angle = -total_angle/2
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for card in get_tree().get_nodes_in_group("cards"):
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2020-10-14 00:04:47 +02:00
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var target_position = Vector2(get_viewport_rect().size.x/2, get_viewport_rect().size.y + 1500)
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var target_rotation = current_angle
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2020-10-13 18:58:30 +02:00
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var translation_vec = Vector2(0,-1500).rotated(current_angle/180.0*PI)
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2020-10-14 00:04:47 +02:00
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target_position += translation_vec
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2020-10-13 18:58:30 +02:00
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current_angle += angle_between_cards
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2020-10-14 00:04:47 +02:00
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card._home_position = target_position
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var tween = Tween.new()
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tween.interpolate_property(card, "position", card.position, target_position, 0.5, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
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tween.interpolate_property(card, "rotation_degrees", card.rotation_degrees, target_rotation, 0.5, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
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add_child(tween)
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tween.start()
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2020-10-13 18:58:30 +02:00
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2020-10-13 18:13:42 +02:00
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func redraw_all_cards():
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for card in get_tree().get_nodes_in_group("cards"):
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card.queue_free()
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2020-10-13 18:58:30 +02:00
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for i in range(7):
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2020-10-13 18:13:42 +02:00
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draw_rand_card()
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